Foodie: Play with Your Food Promote Interaction and Fun with Edible Interface. Full Journal Paper in IEEE Transactions of Consumer Electronics

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Congratulations to Ph.D student Wei Jun (@weijun924) for having a full paper accepted in the journal IEEE Transactions of Consumer Electronics! The abstract of our paper is below.

Abstract — This paper presents Foodie, a novel interactive system that promotes interactive entertainment using the real edible food, connecting digital playfulness with active participation in the food creation and eating experience. Through this system, people can not only create novel food media and share with remote family members or friends, but also serve them with the physical food. This system adds another natural and organic dimension – edible food with smell and taste, to enhance the lifelike feeling and enrich the play experience. We believe the actual manipulation of real food through digital drawings would increase the engagement and enjoyment even for remote people, extending the digital playfulness of food games with real life experience. Besides social entertainment, this intuitive interface also provides an attractive channel for kids to try out and learn about realistic cooking, in a safe, creative and playful way

Mobile implementation and user evaluation of the Huggy Pajama system

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Mobile implementation and user evaluation of the Huggy Pajama system

Measuring my mind using Quantified Mind experiments

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I found this site which allows one to measure their mind and test yourself against different conditions. I think it is very useful to learn more about oneself. I think the next step of data and internet will be measuring (almost) everything about oneself and analyzing it in the cloud.

From the site:
Quantified Mind experiments
Quantified Mind is ready to be used in mind-boggingly fun experiments! Advance everyone’s knowledge of factors that affect our mental performance by actively taking cognitive tests under different conditions. Here are a few ideas for things to test: sleep, exercise, diet, drugs and supplements, treadmill desk, time of day, level of background noise, etc..

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