Kissenger. Paper on Kiss Messenger published in Designing Interacting Systems 2012

posted in: Research

Kissenger. Paper on Kiss Messenger published in Designing Interacting Systems 2012

AmbiKrafNEW PAPER: Ambikraf. Non-emissive, ubiquitous textile display. in Multimedia Tools and Applications

posted in: Research

AmbiKraf
NEW PAPER: Ambikraf. Non-emissive, ubiquitous textile display. in Multimedia Tools and Applications

CALL FOR ENTERTAINMENT KIDS WORKSHOPS ACE 2012

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CALL FOR ENTERTAINMENT KIDS WORKSHOPS ACE 2012:

9th Advances in Computer Entertainment Technology Conference incorporating DIMEA 2012 (7th Digital Interactive Media Entertainment and Arts Conference)

As part of ACE 2012 the leading scientific forum for dissemination of cutting-edge research results in the area of entertainment computing, we are organizing an activity workshop that will bring together researchers, practitioners and local kids and engage them in exploring concepts such as creativity, experience and “cool”, ways of creating entertainment media and ways of expanding children’s understanding of entertainment computing and its potential. Our goals are two fold. First, we hope to nurture and inspire young children to create new value propositions that will benefit their individual selves, communities and countries. We want to view young children in developing countries as creative innovators and ambassadors of new technologies, rather than passive end-users consumers. Second it is hoped the individual workshops will act as seeds for further research by the participants and that the results of these efforts will be published in future ACE conferences and other academic or professional venues. The submission deadline for proposals is July 8. Further details can be found at: http://ace2012.info/post/22448296814/call-for-entertainment-kids-workshops-v2-0 We hope to see you all there Yoram Chisik and Janak Bhimani Entertainment kids co-chairs ACE 2012 is pleased to announce a special arrangement for publication of all conference papers (and other categories). In the theme of “entertaining the whole world” all papers will be published in the ACM Computers in Entertainment (CiE) website to promote free knowledge dissemination and interactive comments from peers around the world. Although authors will need to sign a copyright form with ACM, the papers will be FREE for download without charge to anyone in the world. Please see the CiE website at http://cie.acm.org Venue: Kathmandu, Nepal, 5-7 November, 2012 Submit your work here: http://www.easychair.org/conferences/?conf=ace2012-nepal ACE 2012 home page http://www.ace2012.info/ Follow us on Twitter Join us on Facebook For paper submission questions or help please contact papers@ace2012.info For general questions about ACE 2012 please contact info@ace2012.info Unsubscribe by email

Light Perfume: Device to communicate by light and smell

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Light Perfume: Device to communicate by light and smell

Mirroring is the behavior in which one person copies another person usually while in social interaction with them and is one of the most powerful ways to build rapport quickly. When meeting someone for the first time, mirroring their seating position, posture, body angle, gestures, expressions and tone of voice are some useful examples of doing this. Before long, your partner will start to feel that there’s something about you they like and they may even describe you as ‘easy to be with’.

Lighting and scents have shown to have an important role in reinforcing special perception, activity and mood setting, emotion, judgments, and even social relationship. Light Perfume was designed to help people mirror each other using visual and olfactory outputs to strengthen a user’s psychological bond with the partner. We do this by synchronizing the speed and blinking color of LEDs and emit the same perfume scent from each person’s device during a face-to-face conversation. The outputs are chosen based on inputs from the user’s environment such as noise levels and expressive body gestures.

Seoul Digital Forum, Mixed Reality: Beyond the Real-Virtual Dichotomy

Seoul Digital Forum, Mixed Reality: Beyond the Real-Virtual Dichotomy.

Mixed Reality: Beyond the Real-Virtual Dichotomy, Expanding Human Potentials 2012-05-23

Visionary : Adrian D. CHEOK [Professor, Graduate School of Media Design, Keio University / Director, Mixed Reality Lab, National University of Singapore], Howard CHARNEY [Senior Vice President, Office of the President, Cisco], Genevieve BELL [Director, Interactions and Experience Research, Intel Labs, INTEL]

Symposiarch : WOO Woontack [Professor, Graduate School of Culture Technology, KAIST]

The scope and reach of human influence is being extended. The new generation of mixed reality technologies is merging the real and the virtual, making possible simultaneous interactions between the two worlds. With its limitations in interface design and accessibility being mitigated, mixed reality is making tangible contributions to expanding the human potential in an increasing number of practical fields including healthcare, education, training and media by lowering spatiotemporal barriers. With the real and the virtual coming to coexist and be increasingly interfused, what kinds of benefits and obstacles lie in store for us?

COLORS Magazine – Theme on Happiness

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I avidly used to read (and subscribe) to this magazine as a teenager, it was a magazine started by the people at Benneton in Italy. I was pleased to see it is still going. Now it is published in Chinese and English, showing the growing cultural influence of Asia. Please read this interesting issue.

Open publication – Free publishingMore 83

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