ACE 2012 Nepal Official Hotel Information

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ACE 2012 Nepal Official Hotel Information

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Download all YouTube playlist videos in one step using a free software.

Recently I wanted to download YouTube videos for playing in a lecture. I found software which could do it one by one. However to download a playlist would take a long time. I came across a free tool which does the job very nicely. It is Free YouTube Downloader at this site: http://www.dvdvideosoft.com/products/dvd/Free-YouTube-Download.htm

I tried it and it worked very easily and could output mp4 files and also automatically create an iTunes playlist of the downloaded video files. There is also an entire suite of free video, mp3 and image tools by the same company http://www.dvdvideosoft.com/free-dvd-video-software.htm – this is also very handy to have. I often find I have to spend time to find a tool to convert from one format to another and this suite could save a lot of time.

Here is a nice desktop tool that can download entire video playlists as well as individual Youtube videos in your computer in MP4, AVI and FLV format. You have to just paste the playlist Url and it will auto fetch all the videos in the playlist and save the videos in your computer in the format you want. (also read : Youtube Tricks ) Here are the complete steps involved to download an entire YouTube video playlist : 1. First Download and Install FreeYoutubeDownload. 2. Run the application and just paste the playlist url. 3. Select the folder where you would want to download the videos and hit the download button. All the videos in the playlist will be fetched one by one and then downloaded in your computer. The best thing about this free utility is that you can select the file formats (AVI, FLV and MP4).The only downside is that you cannot resume your download if you quit in the middle. Written by Amit Banerjee on Friday, November 6th, 2009

Download All the Videos of a YouTube Playlist

Innovation Workshop at Ogilvy Fuel 2012 in Kyoto

Over 300 leaders of Ogilvy, one of the largest advertising and media companies in the world had an in-house conference in Kyoto.

I was one of about 4 or 5 external people invited to the conference, and I presented and gave a workshop on Innovation, together with Melvyn Lim who is Executive Creative Director at OgilvyOne Worldwide, based in Singapore. I found Melvyn to be a brilliant and creative mind, and I really enjoyed working with him.

We designed the workshop to be as interactive as possible. The session was centered on creativity and storytelling to fuel innovation. First we gave a short presentation on what is creativity and methods of innovation. One modern method to fuel innovation is combining thinking with hacking that combines design thinking, storytelling and collaborative creation. In the style of “Wicked solutions for wicked problems” the participants were then asked to imagine they are a Ninja in Kyoto transported from 17th century to today who only knows about materials we would find in a typical Ikea shop (wood, metal etc.) and you have to recover an important scroll held in the “heavily guarded” Kyoto National Museum. Participants are encouraged to find a creative and interesting solution – such as designing a gadget such as Ninja did, or design something to be stealthy (also Ninja did this) – like a trojan horse. The participants could decide on a gadget solution or strategy solution or something else – but it should be creative and innovative Participants will be provided with poster paper and color markers. After about 20 minutes of group discussion and sketching the groups all storyboarded their solution and presented it as a story/performance creatively. 

We gave four sessions in a row, so it was quite intense. However it was most joyful to see Ogilvy executives, and even the top bosses, enthusiastically participate in the session. The solutions were really creative, and even included Ikea meatballs as part of their design, which I did not think of before the session. It was really eye opening and interesting to work with the brilliant Ogilvy executives and staff.

Hybrid Reality – a new book out soon. Featuring Lovotics

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Hybrid Reality – a new book out soon. Featuring Lovotics

ACE 2012: 9th Advances in Computer Entertainment Technology Conference incorporating DIMEA 2012

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ACE 2012: 9th Advances in Computer Entertainment Technology Conference incorporating DIMEA 2012 (7th Digital Interactive Media Entertainment and Arts Conference)

Venue: Kathmandu, Nepal, 5-7 November, 2012
http://www.ace2012.info/

Submit your work here: http://www.easychair.org/conferences/?conf=ace2012-nepal
ACE 2012 is pleased to announce a special arrangement for publication of all conference papers (and other categories). In the theme of “entertaining the whole world” all papers will be published in the ACM Computers in Entertainment (CiE) website to promote free knowledge dissemination and interactive comments from peers around the world. Although authors will need to sign a copyright form with ACM, the papers will be FREE for download without charge to anyone in the world. Please see the CiE website at http://cie.acm.org/
IMPORTANT DATES
Papers Submission Due: 15 June 2012 (extended)
Workshop Proposals Due: 15 June 2012 (extended)
Art and Culture Track Submission Due: 1 July 2012
Creative Showcases (Demos) Submissions Due: 1 July 2012
Poster Papers: 15 July 2012

ACE has become the leading scientific forum for dissemination of cutting-edge research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. ACE 2012 will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and challenges of interactive entertainment technology, in an exciting, cultural, and stimulating environment.

ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal of ACE is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. All ACE participants are encouraged to present work they believe will shape the future, going beyond the established paradigms, and focusing on all areas related to interactive entertainment.

The theme of ACE 2012 is “Entertaining the Whole World” Kathmandu in Nepal “The Roof of the World” has been chosen as venue. In line with this theme ACE 2012 will also emphasize the use of easily available technology. Technology for entertainment design is getting cheap or even extremely cheap. Designing interactive entertainment with commercial off the shelf technology (cheap sensors, Kinect, Arduino, etc.) is becoming regular business. How can we use this development to invent yet more new ways of harnessing the entertainment power of creating? Can we convert consumers of entertainment into creators of entertainment, where the process of creating is maybe as important than the resulting product? Also in line with the theme of this year’s conference there will be a special track on “Art and Culture” for which we are inviting position papers, games or other forms of entertainment, and interactive works of art showcasing the diversity of art and culture found in today’s digital artifacts. For details about this track see the ACE 2012 website.

ACE 2012 TOPICS
Aesthetics
Affective Computing
Animation Techniques
Augmented, Mixed and Virtual Reality
Avatars and Autonomous Characters
Cultural Computing
Cultural Differences and Game Design
Digital Broadcasting/Podcasting
Educational and Fitness Games
Emerging World Entertainment Creation
Emerging World Youth Usage of Entertainment
Emerging World Entertainment Products
Entertainment Design Theory
Ethics and Games
Exertion Games
Interaction and Experience Design
Funology
Game Design, Programming and Production
Human-Robot Interaction
Children-Computer Interaction
Location-Based Entertainment
Mobile and Ubiquitous Entertainment
Museum and Cultural Heritage Applications
Interactive Storytelling
Persuasive Entertainment
Pervasive and Online Games
Serious Games for Cultural Awareness
Smart Gadgets and Toys
Social Impact
Sound and Music Design
Tangible Interfaces
Urban Games
Usability and Playability
User-Centred Design
Visual Arts

To encourage presentation of such multi-disciplinary work, we invite submissions that fall into the following tracks:

– Papers
Papers present original unpublished work in technical, design, and theory or social aspects of interactive entertainment. We especially welcome papers that relate to this year’s conference theme ?Entertaining the Whole World?E Submissions to this track should not exceed 8 pages in ACM format.

– Art and Culture
Position papers, games or other forms of entertainment, and interactive works of art showcasing the diversity of art and culture found in today’s digital artifacts. Contributions are encouraged from researchers, artists, game designers, practitioners and everyone else sharing the common goal of creating entertainment for the world.
For more information about this track visit the ACE 2012 webpages.

– Creative Showcase and Interactive Art
The Creative Showcases Demonstrations track is open to a large variety of submissions including, but not limited to technical demonstrations of prototype technologies of advanced entertainment technology, all varieties of video and computer games, web and mobile-based computer entertainment, audio, visual and other sensory forms of digital interaction. Submissions to this track should not exceed 2 pages in ACM format.
For more information about this track visit the ACE 2012 webpages.

– Posters
Provides researchers with an opportunity to present their preliminary or exploratory work, smaller projects or research findings that are not yet suitable for a regular paper, but nonetheless are merit of discussion from an open forum. Submissions to this track should not exceed 2 pages in ACM format.
For more information about this track visit the ACE 2012 webpages.

– Workshops
Conference workshops typically provide valuable in-depth discussions of specific topics in computer entertainment technology. If you are working in an emerging area in entertainment computing, please consider organizing a workshop. They are an opportunity to move a new field forward and build a community. These workshops may consist of both invited and contributed papers that will highlight exciting new developments and currents trends of research.
Papers, Art and Culture contributions, posters and Creative Showcase abstracts will appear in the ACE 2011 Digital Proceedings. Selection of papers will appear in special issues of Computers in Entertainment (ACM), and International Journal of Arts and Technology (Inderscience).

Awards:
Best papers and creative showcases, including the Art and Culture track, will be selected based on a jury of well respected pioneers in the field attending the conference. We will honour the authors of these publications by presenting awards including:
* Paper award categories: Gold, Silver, and Bronze.
* Creative showcase award categories: Gold, Silver, and Bronze

NOTIFICATION DATES
Workshops: 30 June 2012
Papers: 15 August 2012
Posters: 15 August 2012
Creative Show Cases: 15 August 2012
Art and Culture track: 15 August 2012

CAMERA-READY DATES
Papers: 9 September 2012
Creative Show Cases: 9 September 2012
Art and Culture track: 9 September 2012
Posters: 9 September 2012

GENERAL CHAIRS
Aashmi Rajya Lakshmi Rana (Kathmandu, Nepal)
Ichiya Nakamura (Keio University, Yokohama-city, Japan)

PROGRAM CHAIR
Anton Nijholt (University of Twente, Netherlands)
Email: anijholt@cs.utwente.nl
PROGRAM CO-CHAIR
Teresa Romao (CITI, FCT, Universidade Nova de Lisboa, Portugal)

SOCIAL MEDIA and POSTER CHAIR
Andres Lucero (Nokia Research center, Tampere, Finland)

ORGANIZING CHAIRS
Aashmi Rajya Lakshmi Rana (Kathmandu, Nepal)
Roshan Chamling Rai (Kathmandu, Nepal)
Ajith Perakum Madurapperuma (Keio-NUS CUTE Center, Singapore)

CREATIVE SHOWCASES CHAIRS
Dennis Reidsma (University of Twente, Enschede, Netherlands)
Shoichi Hasegawa (The University of Electro-Communications, Tokyo, Japan)

ART & CULTURE TRACK CHAIR
Guenter Wallner (University of Applied Arts, Vienna)
WORKSHOPS CHAIR
Fernando Birra (CITI, FCT, Universidade Nova de Lisboa, Portugal)

ACE 2012 home page http://www.ace2012.info/
Follow us on Twitter @acedimea
Join us on Facebook http://www.facebook.com/advances.in.computer.entertainment
For paper submission questions or help please contact submit@ace2012.info
For general questions about ACE 2012 please contact info@ace2012.info
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