City, University of London Professor Enters the Elite List of The h-Index for Computer Science, the top 0.06% of Computer Scientists

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Professor Adrian David Cheok, Chair Professor of Pervasive Computing at City, University of London and Director of Imagineering Institute, Malaysia, enters the elite list of the h Index for Computer Science, emerging as the top 0.06% of computer science researchers.

This list contains the authors of computer science papers who have a h-index of 40 and above, computed from various sources including Google Scholar and DBLP. Out of the 1.7 million computer science authors listed on DBLP, only about 1000 authors in the entire world meet this requirement, making them the top 0.06% of computer science researchers. This list is maintained by Professor Jens Palsberg, Professor of Computer Science at UCLA. Other prominent researchers on the list include Nobel Laureate Dr Herbert Simon, Turing Award winners, members of the National Academy of Engineering, members of the National Academy of Sciences, and Fellows of IEEE and ACM.

Professor Adrian David Cheok is highly recognised for his research on mixed reality, multisensory internet communication, human-computer interfaces, wearable computers, pervasive and ubiquitous computing. He is winner of numerous prestigious awards, including the Hitachi Research Fellowship, Young Global Leader by the World Economic Forum, Fellow of the Royal Society of Arts, Manufactures and Commerce (RSA), and Distinguished Alumni Awards by University of Adelaide.

The h-Index for Computer Science list can be found at

Besplatno predavanje svetskog IT stručnjaka u Zrenjaninu

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I love Zrenjanin

Objavljeno 30.05.2017


U četvrtak 1. juna, u 12 časova, u amfiteatru Tehničkog fakulteta, profesor Adrian D. Cheok (, Direktor Imagineering Instituta, Malaysia i vodeći profesor na katedri za Pervasive computing na City University London, će održati predavanje, na temu Everysense Everywhere Human Communication.

Predavanje, koje je profesor održao 25. maja, u okviru festivala nauke u Londonu, kao predavač na Cass MBA London Simpozijumu, imaće priliku da čuju svi studenti i ostali zainteresovani, s obzirom da je predavanje otvoreno za javnost.

Profesor Cheok je izabran za gostujućeg profesora, na našem Univerzitetu, za predmet Ambijentalne inteligencije, na doktorskim studijama Tehničkog fakulteta “Mihajlo Pupin”, za koje se uskoro očekuje akreditacija.
Bio je glavni i pozvani govornik na brojnim međunarodnim konferencijama i događajima. Dve godine je bio predavač po pozivu na Ars Electronica Muzej budućnosti. Njegova autorska dela kao što su a „Human Pacman“, „Magic Land“, i „Metazoa Ludens“, su proglašeni vrhunskim svetskim pronalascima.

Tehnički fakultet “Mihajlo Pupin” ima potpisan Ugovor o saradnji sa Institutom iz Malezije, gde će moći da se edukuju kroz konkretne projekte naši doktoranti i studenti.

Naš velikan Nikola Tesla je uzor i inspiracija u stvaralaštvu ovog svetski poznatog inovatora i naučnika, a dolazak i predavanje je od izuzetne važnosti za ovaj region.

PREDAVANJE NA TEHNIČKOM FAKULTETU: Dr Čeok o internetu budućnosti

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U četvrtak, 1. juna, u 12 časova, u amfiteatru Tehničkog fakulteta „Mihajlo Pupin”, gostuje profesor Adrian D. Čeok (, direktor Imagineering instituta u Maleziji i vodeći profesor na katedri za Pervasive computing na City University u Londonu. On će održati predavanje na temu „Everysense Everywhere Human Communication”.

Profesor Čeok je izabran za gostujućeg profesora na Univerzitetu u Novom Sadu, za predmet Ambijentalne inteligencije, na doktorskim studijama Tehničkog fakulteta „Mihajlo Pupin”, za koje se uskoro očekuje akreditacija. Njegova autorska dela kao što su a „Human Pacman“, „Magic Land“, i „Metazoa Ludens“, su proglašeni vrhunskim svetskim pronalascima. Predavanje, koje je profesor održao 25. maja, u okviru festivala nauke u Londonu, kao predavač na Cass MBA London Simpozijumu, imaće priliku da čuju studenti i drugi zainteresovani, s obzirom na to da je predavanje otvoreno za javnost.



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ZRENJANIN – U četvrtak 1. juna, u 12 časova, u amfiteatru Tehničkog fakulteta “Mihajlo Pupin”, profesor Adrian D. Cheok (, direktor Imagineering Instituta, Malaysia i vodeći profesor na katedri za Pervasive computing na City University London, održaće predavanje na temu “Everysense Everywhere Human Communication”.


Foto: Dušan Bartolović


Predavanje, koje je profesor održao 25. maja, u okviru festivala nauke u Londonu, kao predavač na Cass MBA London Simpozijumu, imaće priliku da čuju svi studenti i ostali zainteresovani, s obzirom na to da je predavanje otvoreno za javnost.


Profesor Cheok je izabran za gostujućeg profesora na našem Univerzitetu, za predmet Ambijentalne inteligencije, na doktorskim studijama Tehničkog fakulteta “Mihajlo Pupin”, za koje se uskoro očekuje akreditacija.


Bio je glavni i pozvani govornik na brojnim međunarodnim konferencijama i događajima. Dve godine je bio predavač po pozivu na Ars Electronica Muzej budućnosti. Njegova autorska dela, kao što su “Human Pacman”, “Magic Land” i “Metazoa Ludens”, proglašena su vrhunskim svetskim pronalascima.


Tehnički fakultet “Mihajlo Pupin” ima potpisan Ugovor o saradnji sa Institutom iz Malezije, gde će moći da se edukuju kroz konkretne projekte naši doktoranti i studenti.


Naš velikan Nikola Tesla je uzor i inspiracija u stvaralaštvu ovog svetski poznatog inovatora i naučnika, a dolazak i predavanje je od izuzetne važnosti za ovaj region.

Cebit 2017 – Interview with Adrian David Cheok

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CeBIT, 14 Feb. 2017


When he thinks about the future, he sees people with chips in their bodies having sex and even being married to robots. At CeBIT Global Conferences Professor Adrian David Cheok will take you on a journey right into the future.

Professor Cheok, what will your talk at the CeBIT Global Conferences be about?
My talk introduces new facilities that are arising in the hyperconnected internet era within human media spaces. This allows new embodied interaction between humans, species, and computation both socially and physically, with the aim of novel interactive communication and entertainment.Humans can develop new types of communication environments using all the senses, including touch, taste, and smell, which can increase support for multi-person multi-modal interaction and remote presence.

In this talk, I will present an alternative ubiquitous computing environment and space based on an integrated design of real and virtual worlds, and discuss some different research prototype systems for interactive communication, culture, and play.

Your daughter Kotoko is at the age of 10 right now. What do you think will her daily (digital) life be like in 10 years from now?

The digital technologies 10 years from now will be much more immersive and pervasive. Our digital communication will be more about transmitting experience and less about transmitting information. We will be able to able to send and receive multisensory data through the internet, experience and interact with a remote environment with all of our senses.

Internet will be accessible from our everyday objects and we will no longer need a computer or mobile device to get online. It is also possible that humans will have microchips embedded in our bodies to collect and share data with machines and other humans.

In 10 years’ time, the boundary between humans and technologies will become much less noticeable.

You say “My great passion is to invent and make totally new kinds of computing and media that will help people, society, and the environment.” Could you explain this a little bit more?

In my lab, I always encourage my researchers and students to do quantum step, blue sky research and adopt radical thinking. Instead of making small improvements and building on current technologies, we should invent technologies that have never existed before, and think about how our research and inventions can benefit the society in 10 or 20 years.

I recently started a conference on Love and Sex with Robots. Although now it seems controversial and radical for humans to have robots as partners, have sex with robots or marry robots, I believe this will become more common in the next 20 years. Robots will become very much involved, both physically and emotionally, in people’s lives. We are now working on several projects on this topic, including a kissing robot and a conversational agent which can have different personalities.

With the technological advancements in robotics and artificial intelligence, I believe humans will be able to develop more intimate, emotional and humanistic relationships with robots.

In the last few years everyone has been talking about VR and augmented reality. Will it be the big “game changer” in 2017?

I think VR and AR technologies have already been a big game changer in 2016. The global phenomenon of Pokémon Go shows that AR applications have really taken off in the consumer market, and this has created big opportunities for companies, marketers and developers to use the technology in their businesses.

For example, as a real-world location based AR game, Pokemon Go allows retail stores and cafes to use a gamification marketing approach to attract players to visit their shops. We will also expect more organisations to use AR and VR technologies in their exhibitions, tours and advertisements.

With VR headsets becoming cheaper and more accessible, more users are likely to adopt this technology. At this point, I think we need more content creation to push AR/VR applications into the mainstream.

What are you most looking forward to personally about your CeBIT visit?

I’m most looking forward to the Internet of Things track at the CeBIT conference. This has been a most talked about topic in the last few years. I’m excited to find out what are the latest innovations and applications in this area. Also, I think this is the biggest trend that is most likely going to change the world in the next 5 years.

Virtual Insanity

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By Channel NewsAsia – 31 Mar 2017

VR (virtual reality) is one of the hottest buzzwords on the media scene today.

Together with AR (augmented reality) and MR (mixed reality), the number of products and platforms boasting such technology has been on the rise.

We explore how the technology is being used across Asia for work and play.

MALAYSIA – Can you smell the roses, virtually

This episode takes a look at the Kissenger device, produced by Malaysian engineer and inventor Dr Adrian Cheok who believes that the future of mixed reality – the integration of the virtual and physical world – means adding smell, taste and touch. The Kissenger device attaches to one’s smartphone and allows the user to send virtual kisses. We check out what other zany VR tricks the mad scientist has up his sleeve…

Robots may change the sex industry but could they replace intimacy?

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By  – 5th April 2017 – The Guardian


The fourth industrial revolution promises to unleash all sorts of dark visions upon society: mass unemployment and social unrest from automation, the Internet of Things spying on everything we do, babies gently rocked to sleep by machines.

There will also be sex robots.

As we whittle away our obsolete lives as technology zooms past human capabilities, those unproductive hours should at least be enjoyable, thanks to lifelike androids fitted out for machine-precise sexual proficiency, teledildonics allowing long-distance partners to pleasure each other from across the world, and virtual reality interactions that will make low self-confidence, physical impairment or even the laws of physics no obstacle to realising one’s fantasies.

Then again, sex workers could be put out of a job, people might give up on human relationships entirely, companies are already gathering data from internet-connected dildos, and an app has just been released that encourages people to perform cunnilingus on their phones.

If anywhere is positioned on the frontline of the march of the sexbots it is Barcelona, home to a love-doll brothel that opened its doors in February only to be shut down by local authorities, in the same city where the engineer Sergi Santos released an android that can be seduced via a gamified system which has drawn criticism for sending men the wrong messages about consent.

Oliver Bendel, ‎the professor of information systems and ethics at the ‎University of Applied Sciences and Arts Northwestern Switzerland, expects “perfect” sex robots capable of reading “every wish from our eyes” in as soon as 20 years’ time.

He says they could come in all shapes and sizes, not just in human form but also “abstract” constructions built purely with function in mind.

Kathleen Richardson, fellow in the ethics of robotics at De Montfort University and founder of the Campaign Against Sex Robots, is decidedly against the technology, warning that masturbation could become the dominant form of sexual experience by 2050 thanks to consumer capitalism supported by “techno-utopians who commercialise our relationships”.

The prospect of a boom in self-servicing doesn’t overly worry Norway’s Charles Melvin Ess, the special scientific adviser at Digmex (Digital Media and Existential Issues). “As Woody Allen pointed out long ago, it’s sex with somebody I love,” he says.

Ess does not believe sex robots will genuinely threaten the primacy of human-to-human relationships, owing to our desire to be loved: “I have a hard time imagining how anyone who owns or uses such a device will be able to forget, except perhaps very temporarily (and with the help of a lot of alcohol), that it is ‘just a machine’ and that all the appearance of desire and care is a fake,” he says.

He does concede that ubiquitous use of such devices could lead to an “ethical and emotional de-skilling” from lack of exposure to what Ess describes as the patience, perseverance, empathy and forgiveness required of a real relationship.

“By contrast, sex with a robot that I design and control down to the last detail should be trivially easy – thereby making no demands on me whatsoever,” he says.

Where convincingly humanesque sex robots are decades off, according to most experts, immersive experiences integrated with internet-connected devices are coming along much faster.

One early-phase example is the Kissinger, a mobile phone attachment that transmits accurate replications of people’s kisses online via a lip-shaped device. The creators claim it can be used for internet dating to ascertain someone’s kissing proficiency, help connect long-distance partners, or even allow a remote parent to peck their child on the cheek.

A PhD student who helped develop the device, Emma Yann Zhang, says: “It aims to fill in the missing dimension of touch in traditional digital communication, which largely focuses on verbal and audio information.”

If the intentions of the Kissinger team appear wholesome enough, the full potential of the attachment has not gone unnoticed.

Cristina Portalés of the Institute of Robotics and Information and Communication Technologies at the University of Valencia has been working on a immersive cinema that incorporates robotised platforms, aromatisers, smoke generators, water dispensers, 3D projectors and immersive sound systems.

Originally developed as a driving simulator for motorists, the platform was promoted as a potential sex simulator at the Love and Sex with Robots congress in London last year. Portalés says the Kissinger could be integrated into the system to allow users to kiss AI simulations of their favourite movie stars, for instance.

The futurologist Trudy Barber says for the most part it won’t so much be a case of technology improving sex as it will be sex improving technology. “It is a geek’s heaven to try out these things,” she says.

“I’ve always said deviation leads to innovation – our sex drive helps develop new forms of tech.”

Will it impact on real-time sexual identity, will you be cheating on your partner?

Barber argues that virtual reality connected with “innie and outie devices” will soon improve to the point that they allow people to live out whatever they wish under the cover of virtual avatars, in a more immersive version of current-day simulators such as Second Life.

“I think for people who have specific problems with identity and self-esteem, it will enable them to play around with ideas of identity,” she says.

Barber warns there are plenty of problems, such as virtual reality experiences involving sexual harassment.

“Then there [is the issue of whether] it is going to be specifically gender-orientated, will it impact on real-time sexual identity, will you be cheating on your partner – the same old questions we’ve been asking about sex since the internet came along,” she says.

Virtual reality pornography is already widespread and sex workers are embracing IoT-connected sex toys to allow clients to interact with them from afar over webcams.

Sharon Jennings, manager of the Sex Industry Network in South Australia, a state where sex work is criminalised, says the technology as it improves will enable people in her industry to navigate “draconian” laws.

“It is quite exciting, the potential – it would also allow sex workers to access clients in remote areas where anonymity is limited,” she says.

“People can increasingly operate as sex workers in their own bedroom and the other people in the house might not have a clue.”

Jennings sees the potential for IoT toys but laughs off the idea that sex robots could prompt a jobs wipeout in her industry. “Seeing sex workers is about more than penetrative sex – clients want to be held and touched,” she says.

“If sex toys could replace human intimacy, I’d have traded my husband in years ago for a Sybian. It would be expensive, sure – but not as expensive as a husband.”

El móvil ya permite hasta besar en tiempo real

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By VEGA S. SÁNCHEZ – Miércoles, 21 de diciembre del 2016 – eXtra el Periodico


El móvil ya permite hasta besar en tiempo real
Una chica utiliza la funda para besar a distancia en tiempo real.


Un ‘besador a distancia’. Así podría definirse el nuevo ‘gadget’ presentado en el ‘Segundo Congreso Internacional de Amor y Sexo con Robots‘, celebrado los pasados días 19 y 20 en Londres. El artilugio consiste en una especie de funda en la que se inserta el móvil y a la que se besa, en tiempo real, para que la persona amada reciba el ósculo. En la parte delantera de la funda, los creadores han incorporado una almohadilla de plástico por la zona inferior de la pantalla que, a la hora de dar el beso, simula que se está besando la boca de la otra pesona.

Según los creadores, es el complemento perfecto para las parejas que mantienen relaciones a distancia y son asiduos a las videoconferencias. “Besar es la forma de expresión más directa y universal de intimidad y afecto”, ha asegurado en el congreso internacional EmmaYann Zhang, que ha trabajado en el prototipo.

Los desarrolladores de este ‘gadget admiten que todavía hay un largo camino por recorrer, puesto que la almohadilla no está diseñada en forma de boca -aunque los sensores están alineados como si lo fueran- y no ha simulación de la lengua, órgano muys presente en los besos ardientes y apasionados de los amantes. El punto bueno es que acostumbra a los usuarios a ‘besar’ un artilugio.

Pese a que la idea en sí no es nueva, y ha habido prototipos similares presentados con anterioridad, la ventaja de este nuevo aparato es su simplicidad, tanto de uso como de aplicación. Los antecesores de este aparato posibilitan el ‘telebeso’ a través del ordenador o de un objeto externo que se sincroniza con él.

Mixed Reality und Stars der Digital-Szene geben Input

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By Invidis – 14th March 2017.

– Neue Technologien wie Augmented Reality und Virtual Reality sowie umfangreiche Vorträge und Diskussionen mit raren und begehrten Gästen und das Thema IT Sicherheit: Wen das interessiert, der ist auf der in der kommenden Woche stattfindenden CeBIT gut aufgehoben. VON THOMAS KLETSCHKE

Hacking ist nicht schwer - umso bedrohlicher für Unternehmen (Foto: invidis)


Teil 2 unserer Anregungen zur Vorbereitung auf den Besuch der CeBIT (hier geht es zu Teil 1). Mit Augmented Reality, Virtual Reality und Mixed Reality haben sich neue Medienformen entwickelt, die in Consumer- und Business-Anwendungen sehr unterschiedlicher Branchen gefragt sind. Bei der CeBIT 2017 werden sie in vielerlei Hinsicht ein Thema sein.

Einen sehr guten Überblick über diese Vielfalt dürfte die bereits 10. Serious Games Conference (Halle 6, Stand A54 Future Talk) auf der Messe geben. Hier werden internationale Experten zum Thema vortragen. Fest steht, dass Roger Walkden, Senior Director & Commercial Lead for Microsoft HoloLens, über die Entwicklung der Mixed Reality-Brille und die dahinterstehende Vision eine gute Quelle ist. Auch unabhängig vom Eco System Windows 10 gibt es Spannendes zu entdecken. Grundsätzlich wird es bei Prof. Björn Bartholdy vom Cologne Game Lab der Technischen Hochschule Köln. Er beleuchtet, welche Rolle die Wissenschaft beim Vorantreiben und Anwenden der neuen Technologien spielen.

Einen Schwerpunkt des Programms legt die Serious Games Conference auf Anwendungsfälle in der Medizin- und Gesundheitsbranche. So diskutieren Dr. Keith Grimes , Gründer von VR Doctors, und Dr. Jonas Schild von der Hochschule Bonn-Rhein-Sieg, inwieweit Mixed Reality bereits ausgereift genug für den praktischen Einsatz in der Medizin ist, welche Leistungen inzwischen von Krankenkassen gedeckt werden und wie die Entwicklung der deutschen Branche im internationalen Vergleich zu bewerten ist. Manuel Staber, Geschäftsführer von be!columbus innovations, wird anschließend die psychologischen Wirkungsweisen von AR beleuchten. Zum Abschluss des Programms wird Manouchehr Shamsrizi, Gründer und Geschäftsführer von RetroBrain Fragen zum therapeutischen Einsatz von Augmented und Mixed Reality beantworten. Weitere Gäste und Programmpunkte sind geplant, aber noch nicht veröffentlicht.

Rechtzeitig Sitz- oder Stehplätze sichern – das ist bei einigen weiteren Veranstaltungen sicherlich angezeigt. Sicherlich auch bei den kostenpflichtigen CeBIT Global Conferences 2017 (Halle 8), zu der allein mehr als 200 Speaker aus aller Welt angekündigt sind. Wer selbst keine Karte ergattern konnte (bis Ende 2016 gab es sie für 460 Euro, eventuelle Rest-Karten kosten nun stolze 1.000 Euro), muss nicht frustriert und un-informiert sein. Denn man kann sich das überwiegende Gros der Veranstaltung (Agenda unter vorherigem Link) auch über die CeBIT Website im Live Stream anschauen, wie es auf Nachfrage bei der Deutschen Messe AG hieß.

Das Themenspektrum hier ist teilweise ziemlich ab-gespaced: Virtuelle Realitäten, humanoide Roboter, Künstliche Intelligenz, Iot und das Leben auf dem Mars. Zu den Speakern gehören Atari-Gründer Nolan Bushnell (war sogar mal Boss von Steve Jobs und Steve Wozniak). Bushnell entwickelt mit seiner aktuellen Firma Brainrush Lern-Software mit Elementen aus VR und Videospielen.

Professor Hiroshi Ishiguro, Direktor des Intelligent Robotics Laboratory an der Universität in Osaka, gilt als internationaler Popstar der japanischen Roboterforschung. Auf der CeBIT kommt er doppelt: einmal als er selbst sowie mit seinem maschinellen Doppelgänger, den er via Web steuert, ihm so seine Bewegungen vorgibt und ihn über eine Sprach-Software mit seiner Stimme reden lässt.

Einer der Experten für KI ist Toby Walsh von der Universität New South Wales in Sydney. Walsh war Initiator eines offenen Briefes, der ein Verbot von autonomen Waffen beziehungsweise „Killerrobotern“ fordert. Er setzt sich für Regulierungsmaßnahmen ein, die sicherstellen, dass Künstliche Intelligenz unser Leben verbessert, statt uns zu schaden.

Kann man Geschmacksnerven so stimulieren, dass Gemüse nach Schokolade schmeckt? – Adrian David Cheok, Professor für Pervasive Computing an der City University London und Direktor der Mixed Reality Labs in Singapur, hat herausgefunden, dass jeder Geschmackssinn durch eine bestimmte elektrische Frequenz stimuliert werden kann. Derzeit forscht Cheok daran, wie man virtuellem Essen Geschmack und Textur verleihen kann.

Noch höher hinaus möchte der Niederländer Bas Lansdorp mit seiner Stiftung Mars One. Ehrgeiziges Ziel: Ab dem Jahr 2027 sollen Menschen auf dem Mars angesiedelt werden. Sie sollen dort in einer speziellen Siedlung leben. Und zwar ohne Rückkehrmöglichkeit zur Erde – manchmal geht man eben doch für immer.

Für ebenfalls sehr wahrscheinlich immer hat Edward Snowden die USA verlassen. Auf der gleichen Konferenz ist er per Video zugeschaltet. Unter dem Hashtag #AskSnowdenCeBIT können Interessierte via Twitter und auf der Facebook Page der CeBIT ihre Fragen an den Whistleblower einreichen. Möglichst viele davon wird Moderator Brent Goff auf der Bühne der internationalen Digital-Konferenz an den Ex-Geheimdienstmitarbeiter weitergeben.

Womit wir auf dem Boden der Tatsachen gelandet und beim Thema IT Sicherheit beziehungsweise Cyber Security wären. Das ist auf der CeBIT garantiert umsonst zu haben (natürlich nicht bei Kauf entsprechender Lösungen). Zahlreiche große, aber auch kleine und spezialiserte Aussteller informieren über die verschiedenen Aspekte und Herausforderungen, die heute jedes vernetzte System betreffen. Eine Auswahl jenseits der auf der Messe ebenfalls mit aktuellen Lösungen vertretenen bekannten Anbieter wie Trend Micro, Acronis oder Kaspersky Lab.

Thema Cloud: Firmen lagern Daten und Anwendungen dorthin aus, müssen aber mit Ausspähversuchen, Industriespionage oder Erpressungen rechnen. Das deutsche IT Sicherheitsunternehmen genua – auf der CeBIT 2017 Standpartner der Bundesdruckerei (Halle 7, Stand E17) – präsentiert in Hannover das neue Cloud Security Gateway genugate. Es analysiert den gesamten Datenverkehr auf Anwendungsebene. Einzelne übertragene Daten-Pakete werden wieder zu ganzen Datensätzen zusammengefügt und auf Schad-Code hin überprüft – auch mit SSL verschlüsselte Daten werden dazu decodiert und analysiert. Auf diese Weise kann Malware erkannt und blockiert werden. Auch Bot-Systeme sind so anhand ihres Verhaltens identifizier- und ausschaltbar.

Auch die Intel Deutschland GmbH wird sicheres Cloud Computing zum Thema machen (Halle 2, Stand B30). Angekündigt sind hier bislang aber keine bestimmten Produkte oder Features.

Künstliche Intelligenz und Datenschutz: Künftig werden Unternehmen immer mehr auf KI setzen. Eine Alternative zu Black Box Lösungen wie Amazons Alexa, Apples Siri oder Microsofts Cortana hat die SemVox GmbH (Halle 11, Stand C20) entwickelt: SemVox ODP S3. Mit der Ontologie basierten Dialogplattform, wollen die Saarbrückener dafür sorgen, dass Big Brother garantiert zu Hause bleibt – und zwar seinem eigenen. Lösungen, die auf ODP S3 basieren, sollen in allen Parametern der vollen Kontrolle durch den SemVox-Kunden unterliegen und cloudbasiert, embedded (also nur lokal auf dem Device selbst) und auch hybrid (also je nach Situation cloudbasiert oder embedded) realisierbar sein, ohne die Qualität der natürlichen Interaktion und proaktiven Assistenz zu verringern.

Mit All in One Sicherheits-Lösungen wird auch die T-Systems International GmbH Flagge zeigen (Halle 4, Stand C38). Als (unter anderem) Managed Security Service Provider stellt das Unternehmen auf der CeBIT Lösungen für Network Security, Cyber Defense, Endpoint Security oder Identity Access Management vor. Hohe Security Standards, sehr sichere Rechenzentren und Konformität mit deutschem Datenschutz schreibt man sich auf die Fahne. Auch für mittelständische Kunden sollen dabei flexible Angebote zu fairen Preisen ergattern können.

Sicherlich bringen die Frankfurter, die zur Telekom gehören, auch den ein oder anderen ihrer hauseigenen Experten mit, die einem per Live Hack zeigen, wie schnell man bei einem Onlineshop eines großen Fußballclubs der Bundesliga die Preise manipulieren und auf 0 setzen kann, Daten der Smartphones in der Nähe abgreift, oder mit ein paar Klicks und ebenfalls vollkommen ohne Programmierkenntnisse im Dark Web einen Erpressungstrojaner zusammenstellt, wahlweise auch in anderen Sprachen. Auf der EuroShop konnte man dies in der vergangenen Woche erleben (vgl. Aufmacherfoto) – und zwar jeweils bis zu der Grenze, ab der es wirklich strafrechtlich relevant würde.


Nikola Tesla Chatbot is Launched!!

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Nikola Tesla Chatbot is Launched!!

Have FUN with Nikola Tesla bot!!! An artificial intelligence chatbot that uses formal English to chat with you. Everyone can try it for free 24 hours a day 7 days a week! You can also subscribe to the chatbot to get the latest scientific news every morning at 9am (GMT+8). Click the link on Facebook and press ‘Like’. Then, message and chat with it on now!!! This Chatbot was developed at the Imagineering Institute, Johor, Malaysia (

Design For Behavioural Change

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By Predrag K Nikolic, Adrian David Cheok

Design in its different appearances such as for objects, services, environments etc. has potential to influence human behaviour and could create desirable as well as undesirable change. Design has long history in its intentions to act upon positive changes in human perception and lifestyle. Hence, Designing for Behavioural Change can be perceived through early understanding of behavior where person’s behaviour is reflection of his or her own personality, or other ‘internal’ factors and the physical and social environment.

Design for Behaviour Change as an approach is already accepted in several key areas such as ecology, safety, health, and well-being as well as widely adopted in social design. This project explores potentials of interactive media technology, public spaces and interaction media art and design as potential drivers for behaviour changes and social innovations. For this purpose, we developed interactive installations InnerBody and Before and Beyond that aims to provoke behaviour change and design aesthetic and emotional users’ experience, by allowing them to “escape the limitations of existing structures of meaning and expectation within a given practice”. Throughout this projects, we are proposing usage of Interactive Media Art & Design as part of design method capable of transforming public space into the environment for user behavioural change and lead to sustainable design choice for future development of living environments.

Design for Behaviour Change


Meeting Points

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By Predrag K. Nikolic, Adrian David Cheok, Sasa Arsovski, Ruhiyati Idayu, Murtadha Bazli



Project Meeting Points is conceptualize as set of philosophical discussions between two robots . In its first appearance, conceptual pillars for the discussions are philosophical stand points of Aristotle and Nietzsche considering various topics. We used several criteria to select them for our first Meeting Points; importance of the historical periods they were belonging as leading thinkers of their time, improbability to compare their opinions about virtues and human characters, significant influence on revolutionary Renaissance and Dadaistic art movements. As such, It is historical and epical discussion between Aristotel’s Ethical Robot (Magnanimous) and Nietzche’s Overman Robot (Übermensch).

The Interactive Installation Meeting Points does not have any pretensions to be classified as artwork but rather “anti-art” as tends to criticize contemporary aesthetic, cultural and social changes as result of mutual interaction between people and technology.

Central characters of this interactive socio-critical drama are Ethic Robot and Overman Robot. The first one is feed with knowledge collected from some of Aristotle’s main publications such as Nicomachean Ethics, Poetics, Politics, Metaphysics and second one from Nietzsche’s Thus Spoke Zarathustra, The Antichrist, Beyond Good and Evil , The Birth of Tragedy and Ecce Homo.

We are trapped in circles of information, without facts only with interpretations, as Ethical Robot and Overman Robot are trapped on the roundabout of meanings, symbols, and metaphors they are mixing but do not understand, without facts only machine interpretations. As such tragedy in the installation Meeting Points: Übermensch and Magnanimous is all about how to destroy and rebuild our knowledge and technology addicted society till something good come up.

Key technical novelty presented in Interactive Installation Meeting Points is the combination of chatbot technologies and Recurrent Neural Network (RNN) models that will enable reinforcement learning in order to create artificial conversational agents who will achieve human level performance. The fact, that things can communicate with each other and with the humans enables unsupervised learning and reinforcement learning and knowledge multiplying opportunities.

The Neural Conversational Agent technologies allows us to transform everyday “things” into “smart objects” that can understand and react to their environment. A step further in defining the architectural principles of “smart objects” are cloud speech recognition and speech synthesis technologies that allow increasing the interactivity and raise the level of interaction between people and “smart objects”. Motivated by the technological era in Interactive Installation Meeting Points, we will use two Neural Conversational Agents. In order to create philosophical discussions between two robots, we will use Recurrent Neural Network (RNN) models [5]. RNN are a character-level language models.

We will train RNN with a Nietzsche and Aristotle chosen texts and RNN will model the probability distribution of the next character in the sequence given a sequence of previous characters. Hence, this will allow us to generate new text one character at a time as shown on (Figure 1). An example RNN with 4-dimensional input and output layers, and a hidden layer of 3 units (neurons) from [5] We will use standard Softmax classifier [6] and RNN will be rained with mini-batch Stochastic Gradient Descent [7]. Applying the chatbot technology using as conversation base created Neural Network Nietzsche and Aristotle models we will create a Neural Conversation Nietzsche cyber clone and Neural Conversation Aristotle cyber clone (Figure 2).

Those avatars will be deployed to the two separated internet access points. Using a Raspberry pi devices, we will connect robots (smart objects) with Neural Conversation clones access points (robot brains) and enable philosophical discussions between two robots using a Neural chatbots, speech recognition and speech synthesis technologies.

By applying this concept, things converted to the “smart objects” will obtain a distinctive personality, intelligence, and decision-making ability. Key novelties in the Installation Meeting Points: Übermensch and Magnanimous are:

    • Humanless creative process conducted by Artificial Conversational Agents.
    • Using Cyber Clones as creative and artistic medium.
    • Art of AISense or Machine-Context Art.
    • Robot-Robot Interactions as new interaction phenomena and Human Third-Party Neo Technological Experience.
    • Unsupervised and reinforcement learning of conversation agents.


Meeting Points: Übermensch and Magnanimous

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