Fifth Sense: The next stage of VR is total sensory immersion

posted in: Media
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Wednesday, May 17, 2017, By @garethmay
https://www.wareable.com/vr/senses-touch-taste-smell-immersion-7776

How will VR expand from audio and visual to incorporate the other senses?

Fifth Sense: The next stage of VR

 

Last year, the director of the Imagineering Institute in Malaysia, Dr. Adrian Cheok, the brain behind mixed reality wearable Huggy Pajamas, which consoles children with virtual hugs, and Scentee, the smartphone attachment that pings pongs over the data highway, claimed that three senses are pivotal in creating a future sense of presence in the virtual world.

He told Asian Scientist magazine that he is working on technology that allows for “virtual communication of touch, taste and smell by digitizing these senses.”

In the instance of smell it’s a claim that now has scientific backing. In a paper published last October, in the journal Virtual Reality, researchers from the University of Ottawa found that the addition of smell when in a VRenvironment “increases the sense of presence.”

The ‘unpleasant odour’ in this instance was piped into the room from an exterior accessory, a common method of simulating smell for VR users. Likewise, Valencia-based Olorama’s wireless aromatizing device does exactly that, fanning smells, such as ‘pastry shop’ and ‘wet ground’, around a VR play space.

At present this smell hack, if you will, is the easiest way to imitate odours. But simulating smell just isn’t that simple; it requires the imitation of molecular science, and ultimately the replication of certain molecules that trigger electrical pulses in brain. As a result, Dr. Cheok’s dream of digitised senses remains a long way off.

It’s in the area of the curated experience – in the form of perfumery, temperature, and haptics – where we’re seeing developments.

Smellovision

Premiered at Gamescom last year, Ubisoft’s Oculus Rift send-up, the fart-simulating Nosulus Rift, gives gamers the ability to smell the farts of characters from the second South Park game, appropriately named The Fractured but Whole (Don’t get it? Try reading it aloud).

“The Nosulus Rift is a fully functional mask using sensors activated through inaudible sound waves in the in-game fart sound, every time the player makes use of his nefarious [fart] powers,” an Ubisoft spokesperson told us. “Each time the sensors are activated, they trigger the odour’s puff. Meticulously and without mercy.”

Virtual flatulence not your bag? How about virtual body odour, breath, or even private parts? Earlier this year, adult entertainment webcam platform CamSoda announced a device called the OhRoma; a gasmask-style wearable with interchangeable odour canisters that releases smells matching any of the thirty ‘broadcast’ by a cam model via Bluetooth. The company is taking pre-orders now.

Both of these nasal wearables don’t allow for the interaction of smells, however, and that’s something Tokyo-born but Silicon Valley-based startup Vaqso VR demoed back in January with a Mars-bar sized VR accessory that’s able to emit multiple smells at once. The showcase revealed that players of a VR experience could smell not only the gunpowder of a gun but also the scent of a peach when it was pierced with a bullet.

“This device makes your VR experience richer,” says CEO Kentaro Kawaguchi, adding that he’s also working on simulating taste. “We want to perfectly reproduce the various senses of the five senses. Currently we can produce smells though taste may take a little while to develop.”

Compatible with PSVR, Oculus Rift, and HTC Vive, with claims on the site that the team can make any scent on demand, the consumer version of Vasqo’s VR scent device is scheduled for the first half of next year.

Fifth Sense: The next stage of VR is total sensory immersion

Warmer, warmer…

Prototyped at GDC in 2015, the multi sensory Feelreal mask promised to simulate temperatures and imitate wet and warm environments using a sophisticated combo of misters, heaters, and coolers (plus an ‘odour generator’). It didn’t get off the ground after a failed Kickstarter campaign.

One company that is delivering on their multi sensory promise is Sensiks. Its sensory reality pod, in which the user is seated, provides a totally immersive VR experience, augmenting the visuals from the headset with a set of exterior wind, light, and heat sense simulators – or, as founder Fred Galstaun puts it, “full sensory symphonies.”

“Real life reality is always full sensory and 360. Even a small cool breeze on the skin sets off the brain in ways you cannot even imagine,” he says. “Within a closed controlled environment where all the senses, including audio-visual, are made 360, there is no difference for the brain anymore between real and fake. It has become reality for the senses.”

Galstaun calls his pods—which are currently used in medical institutions for PTSD trauma recovery and with mentally disabled and elderly patients—sensory reality or SR for short. “We place SR next to VR and AR, a brand new product category in the programmed reality scene.”

But, as pods, these stimuli are exterior. As we’re seeing with smell, could temperature be incorporated into a wearable experience down the line?

The sensation of temperature is something that Samsung’s C-Lab is exploring with their T.O.B headband. As we previously reported, all we know about Touch On The Brain so far is that it generates the sensation of heat using an acoustic impulse that stimulates the brain. We asked for an interview but were told that because T.O.B is still at the very beginning stage in terms of development, no developers were available to chat. We’ll be waiting patiently to find out more.

Taste Test

As we all know, much of our perception of a meal relies upon different sensory inputs, from smell to sight to sound. Building on this core principle, with the aid of a VR headset and specially-created technology, is LA-based Project Nourished, a gastronomic experience that’s attempting to simulate eating by tricking the brain into thinking it’s consuming food.

Not that the brain is easily duped. The tech Project Nourished uses (main image) include a gyroscopic utensil and a virtual cocktail glass that allow the diner’s movements to be translated into virtual reality, a diffuser to imitate the smell of various foods, and a ‘bone conduction transducer’ that “mimics the chewing sounds that are transmitted from the diner’s mouth to ear drums via soft tissues and bones.”

When combined with an edible gum the result is ultimate brain bamboozlement (Willy Wonka would be jealous) and a system the creators hope could be used to treat people with obesity and eating disorders, as well as help children to form positive eating habits from an early age.

Fifth Sense: The next stage of VR is total sensory immersion

Currently haptics are the most popular way of incorporating the sensation of touch into VR and it looks like this will be the first sense to . This starts from something as simple as Go Touch VR’s finger cover accessory that simulates the sensation of force you get when your finger encounters a real life object. It’s a VR glove without the actual glove part and it works with a rough schedule from the French startup of early 2019 for mass production.

At the other end in terms of both impact and expense, the Rez InfiniteSynesthesia Suit, created by students at the Keio University Graduate School of Media and Design in Japan, is a full-body Velcro haptic VR suit that’s kitted out with small motors that vibrate as you journey through the virtual world. It’s been described as like “traveling through a psychedelic kaleidoscope“.

Experiences like this hint that we’re on the road to multi sensory VR but we’re unlikely to see much of it brought to reality in 2017. Still, next time you’re dazzled by the sound and picture of a VR experience but your body is crying out for something more immersive, just remember that it’s a work in progress. Buckle up, it’s going to get bumpy.

Exclusive interview for SPINOFF on Kissenger

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spinoff-logo

Article on Spinoff.com by ANASTASIYA SOVLEVICH

https://spinoff.com/kissenger

 

spinoff-1

Exclusive interview for SPINOFF with Prof. Cheok & Ms. Zhang (PhD) on Kissenger, the gadget which allows remote kissing via the Internet.

 

Kissing allows people to share intimacy and emotions. Long distance families, couples and friends can maintain a close relationship even without being physically together. Kissenger is an innovative gadget, invented by Professor Adrian David Cheok, that can be plugged into the smartphone and transmits realistic kissing sensations through the force controller from the sender to the recipient in real time via Internet. With the breakthrough device in the sphere of mixed reality, it became possible to share intimate moments with friends and families, while chatting with them on the phone or having the video chat, in order to keep the social connection with each other. Incorporating touch, smell and physical interaction can make Internet communication a much richer, intimate and meaning experience in the nearest future.

Photo provided by David Cheok
Photo provided by David Cheok

 

S.O.C.: Dear Professor Cheok and Emma, our team is so grateful that you are agreed to spend this hour speaking with us and sharing all information about your unique and one-of-a-kind Kissenger, the remote kissing machine.

So, the potential investors would like to learn more about a vast experience of your academic endeavours and your professional and scientific background. I know that your professional life is connected with not only one university. You are a keynote speaker worldwide and we would like to hear of your professional honours and awards, too.

Professor Cheok: Currently, I have two positions, the Chair Professor of Pervasive Computing at City, University of London and I am also the Director of the Imagineering Institute in Malaysia, the mutual project between the Malaysian Government and City, University of London, some universities in Japan and some Malaysian universities. As the Founder and Director of the Imagineering Institute in Malaysia and the Founder and Director of the Mixed Reality Lab in Singapore, my main work is to run my lab with 50 researchers mainly electrical and mechanical engineering and computer science. I was formerly a full-time professor at Keio University, Graduate School of Media Design and Associate Professor at the National University of Singapore. Previously, for 15 years I have been working on research, covering mixed reality, human-computer interfaces, wearable computers and ubiquitous computing, fuzzy systems, embedded systems and power electronics.

My research output includes numerous high-quality academic journal papers, research awards, keynote speeches, international exhibitions, numerous government demonstrations including to government President and Prime Ministers. I am the Editor in Chief of some academic journals such as Transactions on Edutainment (Springer), ACM Computers in Entertainment, and Lovotics: Academic Studies of Love and Friendship with Robots, and Multimodal Technologies and Interaction. I am also an Associate Editor of around ten computer science, electrical and engineering and virtual reality journals.

spinoff-3
Photos provided by Adrian David Cheok

 

For several years, I was invited to exhibit in the Ars Electronica Museum of the Future. My works “Human Pacman”, “Magic Land”, and “Metazoa Ludens” were each selected as one of the world’s top inventions by Wired and invited to be exhibited in Wired NextFest 2005 and 2007. I was awarded the Hitachi Fellowship, the A-STAR Young Scientist of the Year Award, the SCS Singapore Young Professional of the Year Award, an Associate of the Arts award by the Minister for Information, Communications and the Arts, Singapore, a Microsoft Research Award for Gaming and Graphics, the C4C Children Competition Prize for best interactive media for children, the Integrated Art Competition Prize by the Singapore Land Transport Authority, Creativity in Action Award, and a First Prize Nokia Mindtrek Award, Gold Award for the best Creative Showcase ACE. I am the winner of Keio University Gijyuju-Sho Award, a SIP Distinguished Fellow Award, which honours legendary leaders around the globe and the  Young Global Leader by the World Economic Forum, “Honorary Expert” by Telefonica and El Bulli, Fellow of the Royal Society for the encouragement of Arts, Manufactures and Commerce (RSA). My research on smell interfaces was selected by NESTA as Top 10 Technologies of 2015. In 2016, I was awarded the Distinguished Alumni Awards by University of Adelaide, in recognition of his achievements and contribution in the field of Computing, Engineering and Multisensory communication. Lately, I entered the elite list of the h-Index for Computer Science, a list that contains only the top 0.06% of all computer scientists in the world.

 

 

From this video, we see that things in Virtual Reality changed a lot for recent 20 years. Considering your tremendous experience in this area, we would like to know whether you had other projects before? Could you please share the story of their creation and success. Have you received any grants or state funding on your projects?

When I graduated from the University of Adelaide, Australia in 1998 with my PhD in Engineering, I started working in Mitsubishi Electric Research Lab in Japan, in the field of industrial electronics and systems. Then, at the age of 26, I joined the National University of Singapore, where I was the youngest Assistant Professor. There I was given the grant to work on mixed reality. Two examples of my previous successful research projects in such sphere are Human Pacman and Huggy Pajama.

Human Pacman, a novel mixed reality interactive entertainment system that allows the human players to immerse in role-playing of the characters Pacman and Ghost by physically enacting the roles, was initially invented based on technologies we developed for an Augmented Reality location-based information systems for soldiers in the urban battlefield. Pacman has pioneered a new form of gaming that anchors on physicality, mobility, social interaction, and ubiquitous computing. “Human Pacman” received the honour of being selected as the top 100 visionary and high impact technology works in the world by the USA based WIRED magazine and was invited to be demonstrated in the Wired NextFest 2005 in Chicago. The project was also heavily featured in the media worldwide including the Discovery Channel, National Geographic, BBC, CNN etc. I saw that it would just be revolutionary new kind of computer gaming where you play the game in the physical world. And now, in 20 years, we know that such gaming becomes a huge commercial success as Pokemon Go.

I can count a rather big amount of externally funded projects in the area of wearable computers and mixed reality for which we obtained approximately $20 million in funding from Media Development Authority, Nike, National Oilwell Varco, Defense Science Technology Agency, Ministry of Defense, Ministry of Communications and Arts, National Arts Council, Singapore Science Center, and Hougang Primary School.

I also started to look for different possibilities on how my knowledge could be applied new kinds of communication and interaction, not just a vision, but also touch, and smell and even taste. The other successful project was the Huggy Pajama, which is a wearable system aimed at promoting physical interaction in remote communication between parent and child. This system enables parent and child to hug one another through a novel hugging interface device and a wearable, hug reproducing jacket connected through the Internet. This project is a predecessor of Kissenger, as both projects are focused on transmitting touch through the internet. This system was later commercialised for autistic children to relieve their stress by receiving a hug from their parents while they are away.

595a137d60119
Photo provided by Adrian David Cheok

 

Some of my commercial projects are RingU and Scentee. RingU also makes use of remote haptic technology and the haptic device is in the form of a ring. Couples wearing the haptic ring can squeeze their rings to send a mini-hug to each other through the Internet. This project has successfully received funding from a Korean investor and it was launched in Seoul in 2014. Scentee is a Japanese company that we collaborate with working on digital smell technologies. The device is a smartphone attachment that can emit different types of smells using a smartphone app. The device is available for $50 on the Scentee website.

Dear Professor Cheok let’s back to the recent project Kissenger. It is so interesting to know more about the process of Kissenger creation. Please tell on which stage of commercialization it currently is?

The initial idea of Kissenger started about 10 years ago. Besides the Huggy Pajama that allows people to hug each other over the Internet, I also wanted to build a device that people can use to kiss each other through the Internet. The early version of Kissenger was a simple head shaped device with only a pair of realistic lips on it. We did some studies and people felt that it looked creepy. We then built a cuter version of the device in the form of a toy pig with rubber lips. This device had a simple force sensing and vibrotactile haptic feedback mechanism and it was connected to a computer.

 

Photo provided by Adrian David Cheok
Photo provided by Adrian David Cheok

 

I wanted to build a new version of the device for mobile phones, so that people can kiss their loved ones while talking or having video chats with their loved ones on the phone. The current version of the device has a higher resolution force sensing interface to measure the lip pressure from a user, and the linear actuators generate varying pressure on the partner’s lips to reproduce the kiss in real time. The current prototype device can be connected to the mobile phone and users can have a video chat with their friends and families and share a kiss at the same time using the device.

We made a special web-site for the project, through which we have been receiving over 400 unsolicited enquiries monthly from customers who would like to buy Kissenger, even though it is still in the prototype stage and we have not commercialised or publicised it yet. One man has recently been contacting us to commercialise Kissenger, but we felt he is too young and not experienced enough. We are still looking for suitable and experienced investors who are keen to help us commercialise the product.

 

spinoff-emma
Photo provided by Emma Yann Zhang

 

TEAM – so meaningful word.  Could you please share some information about the team members who supported you and the project? What are the key additions to the team needed in the short term?

During my project development, I was supported by my PhD student, Emma Yann Zhang, who has been developing the Kissenger prototypes for her PhD research. We met when she was an undergraduate student in Singapore, and now she has been studying as my PhD student for more than 2 years at City, University of London and in my lab Imagineering Institute in Malaysia. She is a very strong electrical engineer and the main team member, working with me on this project. She knows of Kissenger as much as I do. She will introduce and tell few words about her work and the project.

Emma Yann Zhang: Hello. As Professor Cheok said, I have an engineering background. I studied for two years at the National University of Singapore from 2010-2012. I joined the Mixed Reality Lab for one semester and worked on several projects, including Digital Taste Interface and Huggy Pajama with PhD students and researchers. I have received a B.Eng. in Electronic Engineering (First Class Honours) from the Hong Kong University of Science and Technology (HKUST) in 2013. I worked as a Project Assistant in the Social Media Lab at HKUST, developing a gesture-controlled Bluetooth wearable device that controls smartphone and desktop applications. I was awarded Dean’s List for two consecutive semesters and received first prize in the HK IEEE Student Paper Contest the same year. I won the UK Trade and Investment Sirius Programme, aimed to support and sponsor international graduate entrepreneurs to start a business in the UK. I joined a startup company based in London as a website developer in 2014.

My research interests are multisensory communication, haptic technologies, pervasive and wearable computing. My previous work involved low-power wearable devices, gesture control, microprocessors and embedded systems, mobile app development and web development. Together with Professor Cheok, I am mainly focused on how we can communicate with touch and transmit those senses via the Internet.

When I went to London to work on my PhD degree, I used my previous experience in smartphones apps and Bluetooth devices, microcontrollers in the development of Kissenger for my PhD research. The demo of the Kissenger prototype was presented during an international academic conference held in London and drew huge attention from the participants as well as from the media channels such as BBC, Huffington Post, The Guardian, The Times, Discovery Channel etc. Currently, I am responsible for the development of the hardware prototype and mobile app of the project. The prototype needs to be upgraded to make the commercial version more suitable option for smartphones.

spinoff-kissenger
Photos provided by Adrian David Cheok

 

New technology or product and its following commercialization supposes some problem and addresses unmet needs. Respectively, what problem did you intend to solve by creating Kissenger? What results did you plan to achieve?

Current digital communication technologies focus heavily on visual and audio information, lacking the ability to transmit physical touch. Many people criticise digital technologies for encouraging social isolation and diminishing human abilities to empathise and form emotional bonds. Kissenger was developed to provide an intimate communication channel for families and friends to physically interact with each other remotely, in order to effectively convey deep emotions and intimacy through a multisensory Internet communication experience. With our device long distance families, couples and friends can maintain a close relationship even without being physically together.

 

After this video material we have a clear vision of how the device works, but what are the USP of Kissenger and fundamental difference from other technologies/products? Was the problem which you targeted to solve actual before? Has someone tried to solve it?

As far as we know, there is not a similar product available on the market yet. From the research perspective, we are developing a novel multisensory haptic device which transmits realistic lip pressure through the internet. Most of the haptic devices available nowadays use of vibrotactile stimulation to reproduce the sensation of touch. In real life, being touched or kissed is the sensation of pressure applied to the skin. We use linear actuators instead of vibration motors to generate force feedback on the user’s lips to produce kissing haptic sensations. Furthermore, our system transmits the haptic kissing sensations in real time over the internet bidirectionally. Many of the haptic systems are unidirectional. Lastly, our device works with mobile phones, which can connect to all the social networks such as Facebook Messenger, Whatsapp and Skype etc.

Investors for sure need to understand the investment structure of the company. Are you totally owning your spinoff?

The IP of Kissenger is jointly owned by me (Adrian David Cheok) and my PhD student, Emma Yann Zhang, and Imagineering Institute which I am Director of. Although we have not set up an official company for Kissenger, we are in the process of establishing a company because we have more brilliant ideas for the commercialisation of the product and it will be the next step.

We wonder what is the actual addressable market for your invention and what are the current competitors there? Could you please share with us the results of the market studies, if there are any? What might be the barriers to entry?

We think that this could be a commercial success in USA, Japan, South Korea, China and European markets. In Asian countries such as Japan and South Korea, people are more shy to have physical contact. Having a kissing device might help them experience intimate interactions through a mediated channel. Most of the requests to purchase Kissenger we received are from long distance couples who would like to stay intimate with their partners during their long distance relationship. However, we think this device could also be targeted for families, especially grandparents and grandchildren who often stay apart from each other, or for parents working overseas.

Some similar products available on the market might be the remote controlled vibrators or teledildonics. These sex products are only suitable for couples and they are not commonly found in mainstream stores, hence limiting the range of potential customers. The Kissenger is designed in such a way that it’s not overly sexualised. We did not include tongue interaction for the purpose of making it suitable for families and friends. We think this could appeal to a larger audience.

We always need to paint a clear picture to the potential investors of the market the opportunity of the spinoff that is meaningfully large and growing. Why in your opinion your company might have a high growth potential? What industries and spheres of application do you consider your product may be used?

We expect exponentially growing market because more and more people are connecting through the internet, as families and different generations are living further apart. Kissing and physical touch will remain as a fundamental need for people to maintain close relationships. The Kissenger device will provide a solution for them to build physical intimacy even when physically apart. There will be a growing market that includes families, friends and couples. As mentioned above, this device could also be used by grandparents who would love to kiss their grandchildren living in other countries, or parents to kiss their children while they are away for work.

I know how you love your daughter Kotoko and how you miss her during travelling, and I really remember that feeling during my last business trip to London, how I would like to kiss my 11-year-old daughter, so for sure Kissenger has huge potential among customers and I will be one of your first customers.

Moving forward, the potential investors will be curious whether you already have the first clients and signed contracts?

No, we have not signed contracts or have first clients yet.

Dear Professor Cheok, we both know that for you and the investor it is crucial to reach positive cash flow as soon as possible. Certainly, the market scaling cannot be achieved without proper distributors network and clients. Please tell us about your criteria of partners selection and which markets are open for spinoff activity.

We want to collaborate with partners who are specialised in high-tech products and innovative gadgets. We think that this could be a commercial success in USA, Japan, South Korea, China and European markets, which we want to open for spinoff activity.

It is very important to understand your particular vision about unique features of your company. Why do you consider the major market players might be interested in investing into a promotion of Kissenger on the addressable market?

The current technologies of digital communication are heavily focused on visual and audio information. We believe that touch communication is essential for establishing effective social relationships. Incorporating touch and physical interaction can make internet communication much richer, intimate and meaning experience. Future communication technologies should be multisensory and more immersive, placing more emphasis on users’ emotional needs and social connections.

Now we would like to refer to the next very crucial and we would even say essential aspect for spinoff companies’ as the strategy of R&D, production, distribution and marketing processes. Do you have your own unique strategy? Which of these processes do you consider your spinoff is strong at?   

Maybe I have mentioned before that I am an academic and my PhD student has also mainly been working as a researcher, hence we are most familiar with the research. But we also have very good contacts in Malaysia and China who can produce and manufacture technology products.

As a rule, the majority of spinoffs outgrow into exits. How do you determine the market for the Kissenger and estimate its volume and dynamics? What is your potential share on the market?  How do you think what market cap your company plans to reach the peak of its development and why? How long might this process take?

With the Kissenger product, we think we can be a $100 million company as we are the first one to introduce such a product into the market. In the future, we also have plans to expand the company to make more products in haptic and communication technology.

For spinoff companies, their intellectual property is a key to success. The investors pay particular attention to it. What key intellectual property does your company have (patents, patents pending, copyrights, trade secrets, trademarks, domain names)?

We have applied for a design patent and trademark for Kissenger. As academics, we have mainly been concentrating on academic paper publications which are required of academics. We can share with you some recent papers and book chapters which we have published.

To continue on IP we know that after fast technological breakthrough patent validity period becomes shorter. It is interesting to know the perspectives and protection plan of your technological advancement and leadership in a medium- and long-term prospectives.

We see the current Kissenger prototype as only the beginning of touch communication. With our technologies, not only could we bring remote touch to human users connecting through the Internet, we see a higher potential of such technologies being used in human-robot communication. In recent years, we see a strong trend in research and companies creating robots that people can establish intimate and personal relationships with. Intelligent robots will ultimately become human’s companions and there will be robot lovers and sex robots. The topic of Love and Sex with Robots has been widely discussed in the media and it has also become an area of research among academics. We have started an international academic conference on Love and Sex with Robots, and it is in its third year.

Sex robots are definitely coming in the future source - News.com.au
Sex robots are definitely coming in the future source – News.com.au

 

Haptic technologies and devices are an essential part of creating robot partners with which people can interact with. One obvious application is sex robots, which require advanced touch sensors and a haptic actuation mechanism to perform activities such as kissing, hugging and intimate sexual acts. It is also important for other robots to be able to communicate with humans through touch as research shows that touch is an essential element in building social relationships. We see the future of our company to be in the area of advanced robotics with touch interaction. For example, we are already in the process of making a new humanoid robotic head that can share a kiss with humans.

As the Kissenger is now almost ready for commercialisation and is going through patent pending. Are you seeking for the investments at the moment? What is the volume and time limits? What milestones will the financing get you to? What did you plan to use the invested funds for?

We require the invested funds to design and manufacture a current commercial version of the Kissenger device. The funds will also be used for the sales, distribution and marketing of the commercial device. The funds should be discussed after evaluation, but to bring the product to the market we can speak about the amount of $3 million.

Ideal investor – who is it for you?  What aspects are important for you, for instance, is it experience, country, the amount of own private capital or maybe some personal qualities?

The most important aspects we look for in an investor are the amount of capital and experience with technological products.

What is the most convenient way to receive inquiries from potential investors?

For me, as for the inventor, as well as for the co-founder Emma, the top priority is to bring our Kissenger product to the market, so I, as well as co-founder Emma, could be reached by any means of communication such as email, phone call or Facebook messenger.

Adrian David Cheok:
Email: adrian@imagineeringinstitute.org
Phone: +60197788914
Facebook: adriancheok@gmail.com

 

Emma Yann Zhang
Email:emma@imagineeringinstitute.org
Phone: +60182694730
Facebook: yannc2021@gmail.com

Dear Professor Cheok and Emma, the founder of SPINOFF.COM, our team and I would like to express gratitude for the interview and all provided materials, that will allow showing the Kissenger’s idea and technology for the potential investors. We will attach all the provided materials at the bottom of the page. SPINOFF.COM is honoured to support the development of your spinoff. I just want you to know that I am your big fan and, for sure, I will be one of the first Kissenger customers to thank you for it remotely!

MASS MEDIA

Kissenger on Discovery Channel Daily Planet, January 16th, 2017

“Experts believe AR technology will revolutionize the gaming experience creating an arena where people move about, socialising and interacting with each other instead of being glued to a computer screen. “These games symbolize the dawn of an era where real and virtual interactive experience will form part of the routine of our daily lives, allowing users to indulge in the seamless links across different domains be it for entertainment or socialising,” says Mr Cheok. BBC NEWS on Human Pacman

SPINOFF ANALYST: ANASTASIYA SOVLEVICH

More on: https://spinoff.com/kissenger

City, University of London Professor Enters the Elite List of The h-Index for Computer Science, the top 0.06% of Computer Scientists

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Professor Adrian David Cheok, Chair Professor of Pervasive Computing at City, University of London and Director of Imagineering Institute, Malaysia, enters the elite list of the h Index for Computer Science, emerging as the top 0.06% of computer science researchers.

This list contains the authors of computer science papers who have a h-index of 40 and above, computed from various sources including Google Scholar and DBLP. Out of the 1.7 million computer science authors listed on DBLP, only about 1000 authors in the entire world meet this requirement, making them the top 0.06% of computer science researchers. This list is maintained by Professor Jens Palsberg, Professor of Computer Science at UCLA. Other prominent researchers on the list include Nobel Laureate Dr Herbert Simon, Turing Award winners, members of the National Academy of Engineering, members of the National Academy of Sciences, and Fellows of IEEE and ACM.

Professor Adrian David Cheok is highly recognised for his research on mixed reality, multisensory internet communication, human-computer interfaces, wearable computers, pervasive and ubiquitous computing. He is winner of numerous prestigious awards, including the Hitachi Research Fellowship, Young Global Leader by the World Economic Forum, Fellow of the Royal Society of Arts, Manufactures and Commerce (RSA), and Distinguished Alumni Awards by University of Adelaide.

The h-Index for Computer Science list can be found at http://web.cs.ucla.edu/~palsberg/h-number.html

Besplatno predavanje svetskog IT stručnjaka u Zrenjaninu

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I love Zrenjanin

Objavljeno 30.05.2017

http://ilovezrenjanin.com/vesti-zrenjanin/tehnicki-fakultet/

 

U četvrtak 1. juna, u 12 časova, u amfiteatru Tehničkog fakulteta, profesor Adrian D. Cheok (www.adriancheok.info), Direktor Imagineering Instituta, Malaysia i vodeći profesor na katedri za Pervasive computing na City University London, će održati predavanje, na temu Everysense Everywhere Human Communication.

PREDAVANJE SA FESTIVALA NAUKE U LONDONU 
Predavanje, koje je profesor održao 25. maja, u okviru festivala nauke u Londonu, kao predavač na Cass MBA London Simpozijumu, imaće priliku da čuju svi studenti i ostali zainteresovani, s obzirom da je predavanje otvoreno za javnost.

Profesor Cheok je izabran za gostujućeg profesora, na našem Univerzitetu, za predmet Ambijentalne inteligencije, na doktorskim studijama Tehničkog fakulteta “Mihajlo Pupin”, za koje se uskoro očekuje akreditacija.
Bio je glavni i pozvani govornik na brojnim međunarodnim konferencijama i događajima. Dve godine je bio predavač po pozivu na Ars Electronica Muzej budućnosti. Njegova autorska dela kao što su a „Human Pacman“, „Magic Land“, i „Metazoa Ludens“, su proglašeni vrhunskim svetskim pronalascima.


Tehnički fakultet “Mihajlo Pupin” ima potpisan Ugovor o saradnji sa Institutom iz Malezije, gde će moći da se edukuju kroz konkretne projekte naši doktoranti i studenti.

Naš velikan Nikola Tesla je uzor i inspiracija u stvaralaštvu ovog svetski poznatog inovatora i naučnika, a dolazak i predavanje je od izuzetne važnosti za ovaj region.

PREDAVANJE NA TEHNIČKOM FAKULTETU: Dr Čeok o internetu budućnosti

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U četvrtak, 1. juna, u 12 časova, u amfiteatru Tehničkog fakulteta „Mihajlo Pupin”, gostuje profesor Adrian D. Čeok (www.adriancheok.info), direktor Imagineering instituta u Maleziji i vodeći profesor na katedri za Pervasive computing na City University u Londonu. On će održati predavanje na temu „Everysense Everywhere Human Communication”.

Profesor Čeok je izabran za gostujućeg profesora na Univerzitetu u Novom Sadu, za predmet Ambijentalne inteligencije, na doktorskim studijama Tehničkog fakulteta „Mihajlo Pupin”, za koje se uskoro očekuje akreditacija. Njegova autorska dela kao što su a „Human Pacman“, „Magic Land“, i „Metazoa Ludens“, su proglašeni vrhunskim svetskim pronalascima. Predavanje, koje je profesor održao 25. maja, u okviru festivala nauke u Londonu, kao predavač na Cass MBA London Simpozijumu, imaće priliku da čuju studenti i drugi zainteresovani, s obzirom na to da je predavanje otvoreno za javnost.

M.B.

PREDAVANJE SVETSKOG STRUČNJAKA NA TEHNIČKOM FAKULTETU

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zrenjaninski

May 30, 2017 AUTOR: ZRENJANINSKI
http://www.zrenjaninski.com/predavanje-svetskog-strucnjaka-na-tehnickom-fakultetu/

 

ZRENJANIN – U četvrtak 1. juna, u 12 časova, u amfiteatru Tehničkog fakulteta “Mihajlo Pupin”, profesor Adrian D. Cheok (www.adriancheok.info), direktor Imagineering Instituta, Malaysia i vodeći profesor na katedri za Pervasive computing na City University London, održaće predavanje na temu “Everysense Everywhere Human Communication”.

 

Foto: Dušan Bartolović

 

Predavanje, koje je profesor održao 25. maja, u okviru festivala nauke u Londonu, kao predavač na Cass MBA London Simpozijumu, imaće priliku da čuju svi studenti i ostali zainteresovani, s obzirom na to da je predavanje otvoreno za javnost.

 

Profesor Cheok je izabran za gostujućeg profesora na našem Univerzitetu, za predmet Ambijentalne inteligencije, na doktorskim studijama Tehničkog fakulteta “Mihajlo Pupin”, za koje se uskoro očekuje akreditacija.

 

Bio je glavni i pozvani govornik na brojnim međunarodnim konferencijama i događajima. Dve godine je bio predavač po pozivu na Ars Electronica Muzej budućnosti. Njegova autorska dela, kao što su “Human Pacman”, “Magic Land” i “Metazoa Ludens”, proglašena su vrhunskim svetskim pronalascima.

 

Tehnički fakultet “Mihajlo Pupin” ima potpisan Ugovor o saradnji sa Institutom iz Malezije, gde će moći da se edukuju kroz konkretne projekte naši doktoranti i studenti.

 

Naš velikan Nikola Tesla je uzor i inspiracija u stvaralaštvu ovog svetski poznatog inovatora i naučnika, a dolazak i predavanje je od izuzetne važnosti za ovaj region.

Cebit 2017 – Interview with Adrian David Cheok

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1200px-Logo_CeBIT.svg

CeBIT, 14 Feb. 2017

http://www.cebit.de/en/news/article/interview-with-adrian-david-cheok-41024.xhtml

 

When he thinks about the future, he sees people with chips in their bodies having sex and even being married to robots. At CeBIT Global Conferences Professor Adrian David Cheok will take you on a journey right into the future.

Professor Cheok, what will your talk at the CeBIT Global Conferences be about?
My talk introduces new facilities that are arising in the hyperconnected internet era within human media spaces. This allows new embodied interaction between humans, species, and computation both socially and physically, with the aim of novel interactive communication and entertainment.Humans can develop new types of communication environments using all the senses, including touch, taste, and smell, which can increase support for multi-person multi-modal interaction and remote presence.

In this talk, I will present an alternative ubiquitous computing environment and space based on an integrated design of real and virtual worlds, and discuss some different research prototype systems for interactive communication, culture, and play.

Your daughter Kotoko is at the age of 10 right now. What do you think will her daily (digital) life be like in 10 years from now?

The digital technologies 10 years from now will be much more immersive and pervasive. Our digital communication will be more about transmitting experience and less about transmitting information. We will be able to able to send and receive multisensory data through the internet, experience and interact with a remote environment with all of our senses.

Internet will be accessible from our everyday objects and we will no longer need a computer or mobile device to get online. It is also possible that humans will have microchips embedded in our bodies to collect and share data with machines and other humans.

In 10 years’ time, the boundary between humans and technologies will become much less noticeable.

You say “My great passion is to invent and make totally new kinds of computing and media that will help people, society, and the environment.” Could you explain this a little bit more?

In my lab, I always encourage my researchers and students to do quantum step, blue sky research and adopt radical thinking. Instead of making small improvements and building on current technologies, we should invent technologies that have never existed before, and think about how our research and inventions can benefit the society in 10 or 20 years.

I recently started a conference on Love and Sex with Robots. Although now it seems controversial and radical for humans to have robots as partners, have sex with robots or marry robots, I believe this will become more common in the next 20 years. Robots will become very much involved, both physically and emotionally, in people’s lives. We are now working on several projects on this topic, including a kissing robot and a conversational agent which can have different personalities.

With the technological advancements in robotics and artificial intelligence, I believe humans will be able to develop more intimate, emotional and humanistic relationships with robots.

In the last few years everyone has been talking about VR and augmented reality. Will it be the big “game changer” in 2017?

I think VR and AR technologies have already been a big game changer in 2016. The global phenomenon of Pokémon Go shows that AR applications have really taken off in the consumer market, and this has created big opportunities for companies, marketers and developers to use the technology in their businesses.

For example, as a real-world location based AR game, Pokemon Go allows retail stores and cafes to use a gamification marketing approach to attract players to visit their shops. We will also expect more organisations to use AR and VR technologies in their exhibitions, tours and advertisements.

With VR headsets becoming cheaper and more accessible, more users are likely to adopt this technology. At this point, I think we need more content creation to push AR/VR applications into the mainstream.

What are you most looking forward to personally about your CeBIT visit?

I’m most looking forward to the Internet of Things track at the CeBIT conference. This has been a most talked about topic in the last few years. I’m excited to find out what are the latest innovations and applications in this area. Also, I think this is the biggest trend that is most likely going to change the world in the next 5 years.

Virtual Insanity

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By Channel NewsAsia – 31 Mar 2017

http://www.channelnewsasia.com/news/cnaconnect/virtual-insanity/3642738.html

VR (virtual reality) is one of the hottest buzzwords on the media scene today.

Together with AR (augmented reality) and MR (mixed reality), the number of products and platforms boasting such technology has been on the rise.

We explore how the technology is being used across Asia for work and play.

MALAYSIA – Can you smell the roses, virtually

This episode takes a look at the Kissenger device, produced by Malaysian engineer and inventor Dr Adrian Cheok who believes that the future of mixed reality – the integration of the virtual and physical world – means adding smell, taste and touch. The Kissenger device attaches to one’s smartphone and allows the user to send virtual kisses. We check out what other zany VR tricks the mad scientist has up his sleeve…

Robots may change the sex industry but could they replace intimacy?

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By  – 5th April 2017 – The Guardian

https://www.theguardian.com/sustainable-business/2017/apr/05/robots-may-change-the-sex-industry-but-could-they-replace-intimacy?CMP=share_btn_tw

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The fourth industrial revolution promises to unleash all sorts of dark visions upon society: mass unemployment and social unrest from automation, the Internet of Things spying on everything we do, babies gently rocked to sleep by machines.

There will also be sex robots.

As we whittle away our obsolete lives as technology zooms past human capabilities, those unproductive hours should at least be enjoyable, thanks to lifelike androids fitted out for machine-precise sexual proficiency, teledildonics allowing long-distance partners to pleasure each other from across the world, and virtual reality interactions that will make low self-confidence, physical impairment or even the laws of physics no obstacle to realising one’s fantasies.

Then again, sex workers could be put out of a job, people might give up on human relationships entirely, companies are already gathering data from internet-connected dildos, and an app has just been released that encourages people to perform cunnilingus on their phones.

If anywhere is positioned on the frontline of the march of the sexbots it is Barcelona, home to a love-doll brothel that opened its doors in February only to be shut down by local authorities, in the same city where the engineer Sergi Santos released an android that can be seduced via a gamified system which has drawn criticism for sending men the wrong messages about consent.

Oliver Bendel, ‎the professor of information systems and ethics at the ‎University of Applied Sciences and Arts Northwestern Switzerland, expects “perfect” sex robots capable of reading “every wish from our eyes” in as soon as 20 years’ time.

He says they could come in all shapes and sizes, not just in human form but also “abstract” constructions built purely with function in mind.

Kathleen Richardson, fellow in the ethics of robotics at De Montfort University and founder of the Campaign Against Sex Robots, is decidedly against the technology, warning that masturbation could become the dominant form of sexual experience by 2050 thanks to consumer capitalism supported by “techno-utopians who commercialise our relationships”.

The prospect of a boom in self-servicing doesn’t overly worry Norway’s Charles Melvin Ess, the special scientific adviser at Digmex (Digital Media and Existential Issues). “As Woody Allen pointed out long ago, it’s sex with somebody I love,” he says.

Ess does not believe sex robots will genuinely threaten the primacy of human-to-human relationships, owing to our desire to be loved: “I have a hard time imagining how anyone who owns or uses such a device will be able to forget, except perhaps very temporarily (and with the help of a lot of alcohol), that it is ‘just a machine’ and that all the appearance of desire and care is a fake,” he says.

He does concede that ubiquitous use of such devices could lead to an “ethical and emotional de-skilling” from lack of exposure to what Ess describes as the patience, perseverance, empathy and forgiveness required of a real relationship.

“By contrast, sex with a robot that I design and control down to the last detail should be trivially easy – thereby making no demands on me whatsoever,” he says.

Where convincingly humanesque sex robots are decades off, according to most experts that sell adult sex toys online, immersive experiences integrated with internet-connected devices are coming along much faster.

One early-phase example is the Kissinger, a mobile phone attachment that transmits accurate replications of people’s kisses online via a lip-shaped device. The creators claim it can be used for internet dating to ascertain someone’s kissing proficiency, help connect long-distance partners, or even allow a remote parent to peck their child on the cheek.

A PhD student who helped develop the device, Emma Yann Zhang, says: “It aims to fill in the missing dimension of touch in traditional digital communication, which largely focuses on verbal and audio information.”

If the intentions of the Kissinger team appear wholesome enough, the full potential of the attachment has not gone unnoticed.

Cristina Portalés of the Institute of Robotics and Information and Communication Technologies at the University of Valencia has been working on a immersive cinema that incorporates robotised platforms, aromatisers, smoke generators, water dispensers, 3D projectors and immersive sound systems.

Originally developed as a driving simulator for motorists, the platform was promoted as a potential sex simulator at the Love and Sex with Robots congress in London last year. Portalés says the Kissinger could be integrated into the system to allow users to kiss AI simulations of their favourite movie stars, for instance.

The futurologist Trudy Barber says for the most part it won’t so much be a case of technology improving sex as it will be sex improving technology. “It is a geek’s heaven to try out these things,” she says.

“I’ve always said deviation leads to innovation – our sex drive helps develop new forms of tech.”

Will it impact on real-time sexual identity, will you be cheating on your partner?

Barber argues that virtual reality connected with “innie and outie devices” will soon improve to the point that they allow people to live out whatever they wish under the cover of virtual avatars, in a more immersive version of current-day simulators such as Second Life.

“I think for people who have specific problems with identity and self-esteem, it will enable them to play around with ideas of identity,” she says.

Barber warns there are plenty of problems, such as virtual reality experiences involving sexual harassment.

“Then there [is the issue of whether] it is going to be specifically gender-orientated, will it impact on real-time sexual identity, will you be cheating on your partner – the same old questions we’ve been asking about sex since the internet came along,” she says.

Virtual reality pornography is already widespread and sex workers are embracing IoT-connected sex toys to allow clients to interact with them from afar over webcams.

Sharon Jennings, manager of the Sex Industry Network in South Australia, a state where sex work is criminalised, says the technology as it improves will enable people in her industry to navigate “draconian” laws.

“It is quite exciting, the potential – it would also allow sex workers to access clients in remote areas where anonymity is limited,” she says.

“People can increasingly operate as sex workers in their own bedroom and the other people in the house might not have a clue.”

Jennings sees the potential for IoT toys but laughs off the idea that sex robots could prompt a jobs wipeout in her industry. “Seeing sex workers is about more than penetrative sex – clients want to be held and touched,” she says.

“If sex toys could replace human intimacy and buying adult sex toys online has become so easy, I’d have traded my husband in years ago for a Sybian. It would be expensive, sure – but not as expensive as a husband.”

El móvil ya permite hasta besar en tiempo real

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By VEGA S. SÁNCHEZ – Miércoles, 21 de diciembre del 2016 – eXtra el Periodico

 

http://www.elperiodico.com/es/noticias/extra/beso-tiempo-real-con-movil-5704745

 

El móvil ya permite hasta besar en tiempo real
Una chica utiliza la funda para besar a distancia en tiempo real.

 

Un ‘besador a distancia’. Así podría definirse el nuevo ‘gadget’ presentado en el ‘Segundo Congreso Internacional de Amor y Sexo con Robots‘, celebrado los pasados días 19 y 20 en Londres. El artilugio consiste en una especie de funda en la que se inserta el móvil y a la que se besa, en tiempo real, para que la persona amada reciba el ósculo. En la parte delantera de la funda, los creadores han incorporado una almohadilla de plástico por la zona inferior de la pantalla que, a la hora de dar el beso, simula que se está besando la boca de la otra pesona.

Según los creadores, es el complemento perfecto para las parejas que mantienen relaciones a distancia y son asiduos a las videoconferencias. “Besar es la forma de expresión más directa y universal de intimidad y afecto”, ha asegurado en el congreso internacional EmmaYann Zhang, que ha trabajado en el prototipo.

Los desarrolladores de este ‘gadget admiten que todavía hay un largo camino por recorrer, puesto que la almohadilla no está diseñada en forma de boca -aunque los sensores están alineados como si lo fueran- y no ha simulación de la lengua, órgano muys presente en los besos ardientes y apasionados de los amantes. El punto bueno es que acostumbra a los usuarios a ‘besar’ un artilugio.

Pese a que la idea en sí no es nueva, y ha habido prototipos similares presentados con anterioridad, la ventaja de este nuevo aparato es su simplicidad, tanto de uso como de aplicación. Los antecesores de este aparato posibilitan el ‘telebeso’ a través del ordenador o de un objeto externo que se sincroniza con él.

Mixed Reality und Stars der Digital-Szene geben Input

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By Invidis – 14th March 2017.

https://invidis.de/2017/03/cebit-2017-mixed-reality-und-stars-der-digital-szene-geben-input/

– Neue Technologien wie Augmented Reality und Virtual Reality sowie umfangreiche Vorträge und Diskussionen mit raren und begehrten Gästen und das Thema IT Sicherheit: Wen das interessiert, der ist auf der in der kommenden Woche stattfindenden CeBIT gut aufgehoben. VON THOMAS KLETSCHKE

Hacking ist nicht schwer - umso bedrohlicher für Unternehmen (Foto: invidis)

HACKING IST NICHT SCHWER – UMSO BEDROHLICHER FÜR UNTERNEHMEN (FOTO: INVIDIS)

Teil 2 unserer Anregungen zur Vorbereitung auf den Besuch der CeBIT (hier geht es zu Teil 1). Mit Augmented Reality, Virtual Reality und Mixed Reality haben sich neue Medienformen entwickelt, die in Consumer- und Business-Anwendungen sehr unterschiedlicher Branchen gefragt sind. Bei der CeBIT 2017 werden sie in vielerlei Hinsicht ein Thema sein.

Einen sehr guten Überblick über diese Vielfalt dürfte die bereits 10. Serious Games Conference (Halle 6, Stand A54 Future Talk) auf der Messe geben. Hier werden internationale Experten zum Thema vortragen. Fest steht, dass Roger Walkden, Senior Director & Commercial Lead for Microsoft HoloLens, über die Entwicklung der Mixed Reality-Brille und die dahinterstehende Vision eine gute Quelle ist. Auch unabhängig vom Eco System Windows 10 gibt es Spannendes zu entdecken. Grundsätzlich wird es bei Prof. Björn Bartholdy vom Cologne Game Lab der Technischen Hochschule Köln. Er beleuchtet, welche Rolle die Wissenschaft beim Vorantreiben und Anwenden der neuen Technologien spielen.

Einen Schwerpunkt des Programms legt die Serious Games Conference auf Anwendungsfälle in der Medizin- und Gesundheitsbranche. So diskutieren Dr. Keith Grimes , Gründer von VR Doctors, und Dr. Jonas Schild von der Hochschule Bonn-Rhein-Sieg, inwieweit Mixed Reality bereits ausgereift genug für den praktischen Einsatz in der Medizin ist, welche Leistungen inzwischen von Krankenkassen gedeckt werden und wie die Entwicklung der deutschen Branche im internationalen Vergleich zu bewerten ist. Manuel Staber, Geschäftsführer von be!columbus innovations, wird anschließend die psychologischen Wirkungsweisen von AR beleuchten. Zum Abschluss des Programms wird Manouchehr Shamsrizi, Gründer und Geschäftsführer von RetroBrain Fragen zum therapeutischen Einsatz von Augmented und Mixed Reality beantworten. Weitere Gäste und Programmpunkte sind geplant, aber noch nicht veröffentlicht.

Rechtzeitig Sitz- oder Stehplätze sichern – das ist bei einigen weiteren Veranstaltungen sicherlich angezeigt. Sicherlich auch bei den kostenpflichtigen CeBIT Global Conferences 2017 (Halle 8), zu der allein mehr als 200 Speaker aus aller Welt angekündigt sind. Wer selbst keine Karte ergattern konnte (bis Ende 2016 gab es sie für 460 Euro, eventuelle Rest-Karten kosten nun stolze 1.000 Euro), muss nicht frustriert und un-informiert sein. Denn man kann sich das überwiegende Gros der Veranstaltung (Agenda unter vorherigem Link) auch über die CeBIT Website im Live Stream anschauen, wie es auf Nachfrage bei der Deutschen Messe AG hieß.

Das Themenspektrum hier ist teilweise ziemlich ab-gespaced: Virtuelle Realitäten, humanoide Roboter, Künstliche Intelligenz, Iot und das Leben auf dem Mars. Zu den Speakern gehören Atari-Gründer Nolan Bushnell (war sogar mal Boss von Steve Jobs und Steve Wozniak). Bushnell entwickelt mit seiner aktuellen Firma Brainrush Lern-Software mit Elementen aus VR und Videospielen.

Professor Hiroshi Ishiguro, Direktor des Intelligent Robotics Laboratory an der Universität in Osaka, gilt als internationaler Popstar der japanischen Roboterforschung. Auf der CeBIT kommt er doppelt: einmal als er selbst sowie mit seinem maschinellen Doppelgänger, den er via Web steuert, ihm so seine Bewegungen vorgibt und ihn über eine Sprach-Software mit seiner Stimme reden lässt.

Einer der Experten für KI ist Toby Walsh von der Universität New South Wales in Sydney. Walsh war Initiator eines offenen Briefes, der ein Verbot von autonomen Waffen beziehungsweise „Killerrobotern“ fordert. Er setzt sich für Regulierungsmaßnahmen ein, die sicherstellen, dass Künstliche Intelligenz unser Leben verbessert, statt uns zu schaden.

Kann man Geschmacksnerven so stimulieren, dass Gemüse nach Schokolade schmeckt? – Adrian David Cheok, Professor für Pervasive Computing an der City University London und Direktor der Mixed Reality Labs in Singapur, hat herausgefunden, dass jeder Geschmackssinn durch eine bestimmte elektrische Frequenz stimuliert werden kann. Derzeit forscht Cheok daran, wie man virtuellem Essen Geschmack und Textur verleihen kann.

Noch höher hinaus möchte der Niederländer Bas Lansdorp mit seiner Stiftung Mars One. Ehrgeiziges Ziel: Ab dem Jahr 2027 sollen Menschen auf dem Mars angesiedelt werden. Sie sollen dort in einer speziellen Siedlung leben. Und zwar ohne Rückkehrmöglichkeit zur Erde – manchmal geht man eben doch für immer.

Für ebenfalls sehr wahrscheinlich immer hat Edward Snowden die USA verlassen. Auf der gleichen Konferenz ist er per Video zugeschaltet. Unter dem Hashtag #AskSnowdenCeBIT können Interessierte via Twitter und auf der Facebook Page der CeBIT ihre Fragen an den Whistleblower einreichen. Möglichst viele davon wird Moderator Brent Goff auf der Bühne der internationalen Digital-Konferenz an den Ex-Geheimdienstmitarbeiter weitergeben.

Womit wir auf dem Boden der Tatsachen gelandet und beim Thema IT Sicherheit beziehungsweise Cyber Security wären. Das ist auf der CeBIT garantiert umsonst zu haben (natürlich nicht bei Kauf entsprechender Lösungen). Zahlreiche große, aber auch kleine und spezialiserte Aussteller informieren über die verschiedenen Aspekte und Herausforderungen, die heute jedes vernetzte System betreffen. Eine Auswahl jenseits der auf der Messe ebenfalls mit aktuellen Lösungen vertretenen bekannten Anbieter wie Trend Micro, Acronis oder Kaspersky Lab.

Thema Cloud: Firmen lagern Daten und Anwendungen dorthin aus, müssen aber mit Ausspähversuchen, Industriespionage oder Erpressungen rechnen. Das deutsche IT Sicherheitsunternehmen genua – auf der CeBIT 2017 Standpartner der Bundesdruckerei (Halle 7, Stand E17) – präsentiert in Hannover das neue Cloud Security Gateway genugate. Es analysiert den gesamten Datenverkehr auf Anwendungsebene. Einzelne übertragene Daten-Pakete werden wieder zu ganzen Datensätzen zusammengefügt und auf Schad-Code hin überprüft – auch mit SSL verschlüsselte Daten werden dazu decodiert und analysiert. Auf diese Weise kann Malware erkannt und blockiert werden. Auch Bot-Systeme sind so anhand ihres Verhaltens identifizier- und ausschaltbar.

Auch die Intel Deutschland GmbH wird sicheres Cloud Computing zum Thema machen (Halle 2, Stand B30). Angekündigt sind hier bislang aber keine bestimmten Produkte oder Features.

Künstliche Intelligenz und Datenschutz: Künftig werden Unternehmen immer mehr auf KI setzen. Eine Alternative zu Black Box Lösungen wie Amazons Alexa, Apples Siri oder Microsofts Cortana hat die SemVox GmbH (Halle 11, Stand C20) entwickelt: SemVox ODP S3. Mit der Ontologie basierten Dialogplattform, wollen die Saarbrückener dafür sorgen, dass Big Brother garantiert zu Hause bleibt – und zwar seinem eigenen. Lösungen, die auf ODP S3 basieren, sollen in allen Parametern der vollen Kontrolle durch den SemVox-Kunden unterliegen und cloudbasiert, embedded (also nur lokal auf dem Device selbst) und auch hybrid (also je nach Situation cloudbasiert oder embedded) realisierbar sein, ohne die Qualität der natürlichen Interaktion und proaktiven Assistenz zu verringern.

Mit All in One Sicherheits-Lösungen wird auch die T-Systems International GmbH Flagge zeigen (Halle 4, Stand C38). Als (unter anderem) Managed Security Service Provider stellt das Unternehmen auf der CeBIT Lösungen für Network Security, Cyber Defense, Endpoint Security oder Identity Access Management vor. Hohe Security Standards, sehr sichere Rechenzentren und Konformität mit deutschem Datenschutz schreibt man sich auf die Fahne. Auch für mittelständische Kunden sollen dabei flexible Angebote zu fairen Preisen ergattern können.

Sicherlich bringen die Frankfurter, die zur Telekom gehören, auch den ein oder anderen ihrer hauseigenen Experten mit, die einem per Live Hack zeigen, wie schnell man bei einem Onlineshop eines großen Fußballclubs der Bundesliga die Preise manipulieren und auf 0 setzen kann, Daten der Smartphones in der Nähe abgreift, oder mit ein paar Klicks und ebenfalls vollkommen ohne Programmierkenntnisse im Dark Web einen Erpressungstrojaner zusammenstellt, wahlweise auch in anderen Sprachen. Auf der EuroShop konnte man dies in der vergangenen Woche erleben (vgl. Aufmacherfoto) – und zwar jeweils bis zu der Grenze, ab der es wirklich strafrechtlich relevant würde.

 

Nikola Tesla Chatbot is Launched!!

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Nikola Tesla Chatbot is Launched!!

Have FUN with Nikola Tesla bot!!! An artificial intelligence chatbot that uses formal English to chat with you. Everyone can try it for free 24 hours a day 7 days a week! You can also subscribe to the chatbot to get the latest scientific news every morning at 9am (GMT+8). Click the link https://www.facebook.com/nikolateslabot/ on Facebook and press ‘Like’. Then, message and chat with it on https://www.facebook.com/messages/t/414236662260204 now!!! This Chatbot was developed at the Imagineering Institute, Johor, Malaysia (www.imagineeringinstitute.org).

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