Virtual Insanity

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By Channel NewsAsia – 31 Mar 2017

VR (virtual reality) is one of the hottest buzzwords on the media scene today.

Together with AR (augmented reality) and MR (mixed reality), the number of products and platforms boasting such technology has been on the rise.

We explore how the technology is being used across Asia for work and play.

MALAYSIA – Can you smell the roses, virtually

This episode takes a look at the Kissenger device, produced by Malaysian engineer and inventor Dr Adrian Cheok who believes that the future of mixed reality – the integration of the virtual and physical world – means adding smell, taste and touch. The Kissenger device attaches to one’s smartphone and allows the user to send virtual kisses. We check out what other zany VR tricks the mad scientist has up his sleeve…

Robots may change the sex industry but could they replace intimacy?

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By  – 5th April 2017 – The Guardian


The fourth industrial revolution promises to unleash all sorts of dark visions upon society: mass unemployment and social unrest from automation, the Internet of Things spying on everything we do, babies gently rocked to sleep by machines.

There will also be sex robots.

As we whittle away our obsolete lives as technology zooms past human capabilities, those unproductive hours should at least be enjoyable, thanks to lifelike androids fitted out for machine-precise sexual proficiency, teledildonics allowing long-distance partners to pleasure each other from across the world, and virtual reality interactions that will make low self-confidence, physical impairment or even the laws of physics no obstacle to realising one’s fantasies.

Then again, sex workers could be put out of a job, people might give up on human relationships entirely, companies are already gathering data from internet-connected dildos, and an app has just been released that encourages people to perform cunnilingus on their phones.

If anywhere is positioned on the frontline of the march of the sexbots it is Barcelona, home to a love-doll brothel that opened its doors in February only to be shut down by local authorities, in the same city where the engineer Sergi Santos released an android that can be seduced via a gamified system which has drawn criticism for sending men the wrong messages about consent.

Oliver Bendel, ‎the professor of information systems and ethics at the ‎University of Applied Sciences and Arts Northwestern Switzerland, expects “perfect” sex robots capable of reading “every wish from our eyes” in as soon as 20 years’ time.

He says they could come in all shapes and sizes, not just in human form but also “abstract” constructions built purely with function in mind.

Kathleen Richardson, fellow in the ethics of robotics at De Montfort University and founder of the Campaign Against Sex Robots, is decidedly against the technology, warning that masturbation could become the dominant form of sexual experience by 2050 thanks to consumer capitalism supported by “techno-utopians who commercialise our relationships”.

The prospect of a boom in self-servicing doesn’t overly worry Norway’s Charles Melvin Ess, the special scientific adviser at Digmex (Digital Media and Existential Issues). “As Woody Allen pointed out long ago, it’s sex with somebody I love,” he says.

Ess does not believe sex robots will genuinely threaten the primacy of human-to-human relationships, owing to our desire to be loved: “I have a hard time imagining how anyone who owns or uses such a device will be able to forget, except perhaps very temporarily (and with the help of a lot of alcohol), that it is ‘just a machine’ and that all the appearance of desire and care is a fake,” he says.

He does concede that ubiquitous use of such devices could lead to an “ethical and emotional de-skilling” from lack of exposure to what Ess describes as the patience, perseverance, empathy and forgiveness required of a real relationship.

“By contrast, sex with a robot that I design and control down to the last detail should be trivially easy – thereby making no demands on me whatsoever,” he says.

Where convincingly humanesque sex robots are decades off, according to most experts, immersive experiences integrated with internet-connected devices are coming along much faster.

One early-phase example is the Kissinger, a mobile phone attachment that transmits accurate replications of people’s kisses online via a lip-shaped device. The creators claim it can be used for internet dating to ascertain someone’s kissing proficiency, help connect long-distance partners, or even allow a remote parent to peck their child on the cheek.

A PhD student who helped develop the device, Emma Yann Zhang, says: “It aims to fill in the missing dimension of touch in traditional digital communication, which largely focuses on verbal and audio information.”

If the intentions of the Kissinger team appear wholesome enough, the full potential of the attachment has not gone unnoticed.

Cristina Portalés of the Institute of Robotics and Information and Communication Technologies at the University of Valencia has been working on a immersive cinema that incorporates robotised platforms, aromatisers, smoke generators, water dispensers, 3D projectors and immersive sound systems.

Originally developed as a driving simulator for motorists, the platform was promoted as a potential sex simulator at the Love and Sex with Robots congress in London last year. Portalés says the Kissinger could be integrated into the system to allow users to kiss AI simulations of their favourite movie stars, for instance.

The futurologist Trudy Barber says for the most part it won’t so much be a case of technology improving sex as it will be sex improving technology. “It is a geek’s heaven to try out these things,” she says.

“I’ve always said deviation leads to innovation – our sex drive helps develop new forms of tech.”

Will it impact on real-time sexual identity, will you be cheating on your partner?

Barber argues that virtual reality connected with “innie and outie devices” will soon improve to the point that they allow people to live out whatever they wish under the cover of virtual avatars, in a more immersive version of current-day simulators such as Second Life.

“I think for people who have specific problems with identity and self-esteem, it will enable them to play around with ideas of identity,” she says.

Barber warns there are plenty of problems, such as virtual reality experiences involving sexual harassment.

“Then there [is the issue of whether] it is going to be specifically gender-orientated, will it impact on real-time sexual identity, will you be cheating on your partner – the same old questions we’ve been asking about sex since the internet came along,” she says.

Virtual reality pornography is already widespread and sex workers are embracing IoT-connected sex toys to allow clients to interact with them from afar over webcams.

Sharon Jennings, manager of the Sex Industry Network in South Australia, a state where sex work is criminalised, says the technology as it improves will enable people in her industry to navigate “draconian” laws.

“It is quite exciting, the potential – it would also allow sex workers to access clients in remote areas where anonymity is limited,” she says.

“People can increasingly operate as sex workers in their own bedroom and the other people in the house might not have a clue.”

Jennings sees the potential for IoT toys but laughs off the idea that sex robots could prompt a jobs wipeout in her industry. “Seeing sex workers is about more than penetrative sex – clients want to be held and touched,” she says.

“If sex toys could replace human intimacy, I’d have traded my husband in years ago for a Sybian. It would be expensive, sure – but not as expensive as a husband.”

El móvil ya permite hasta besar en tiempo real

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By VEGA S. SÁNCHEZ – Miércoles, 21 de diciembre del 2016 – eXtra el Periodico


El móvil ya permite hasta besar en tiempo real
Una chica utiliza la funda para besar a distancia en tiempo real.


Un ‘besador a distancia’. Así podría definirse el nuevo ‘gadget’ presentado en el ‘Segundo Congreso Internacional de Amor y Sexo con Robots‘, celebrado los pasados días 19 y 20 en Londres. El artilugio consiste en una especie de funda en la que se inserta el móvil y a la que se besa, en tiempo real, para que la persona amada reciba el ósculo. En la parte delantera de la funda, los creadores han incorporado una almohadilla de plástico por la zona inferior de la pantalla que, a la hora de dar el beso, simula que se está besando la boca de la otra pesona.

Según los creadores, es el complemento perfecto para las parejas que mantienen relaciones a distancia y son asiduos a las videoconferencias. “Besar es la forma de expresión más directa y universal de intimidad y afecto”, ha asegurado en el congreso internacional EmmaYann Zhang, que ha trabajado en el prototipo.

Los desarrolladores de este ‘gadget admiten que todavía hay un largo camino por recorrer, puesto que la almohadilla no está diseñada en forma de boca -aunque los sensores están alineados como si lo fueran- y no ha simulación de la lengua, órgano muys presente en los besos ardientes y apasionados de los amantes. El punto bueno es que acostumbra a los usuarios a ‘besar’ un artilugio.

Pese a que la idea en sí no es nueva, y ha habido prototipos similares presentados con anterioridad, la ventaja de este nuevo aparato es su simplicidad, tanto de uso como de aplicación. Los antecesores de este aparato posibilitan el ‘telebeso’ a través del ordenador o de un objeto externo que se sincroniza con él.

Mixed Reality und Stars der Digital-Szene geben Input

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By Invidis – 14th March 2017.

– Neue Technologien wie Augmented Reality und Virtual Reality sowie umfangreiche Vorträge und Diskussionen mit raren und begehrten Gästen und das Thema IT Sicherheit: Wen das interessiert, der ist auf der in der kommenden Woche stattfindenden CeBIT gut aufgehoben. VON THOMAS KLETSCHKE

Hacking ist nicht schwer - umso bedrohlicher für Unternehmen (Foto: invidis)


Teil 2 unserer Anregungen zur Vorbereitung auf den Besuch der CeBIT (hier geht es zu Teil 1). Mit Augmented Reality, Virtual Reality und Mixed Reality haben sich neue Medienformen entwickelt, die in Consumer- und Business-Anwendungen sehr unterschiedlicher Branchen gefragt sind. Bei der CeBIT 2017 werden sie in vielerlei Hinsicht ein Thema sein.

Einen sehr guten Überblick über diese Vielfalt dürfte die bereits 10. Serious Games Conference (Halle 6, Stand A54 Future Talk) auf der Messe geben. Hier werden internationale Experten zum Thema vortragen. Fest steht, dass Roger Walkden, Senior Director & Commercial Lead for Microsoft HoloLens, über die Entwicklung der Mixed Reality-Brille und die dahinterstehende Vision eine gute Quelle ist. Auch unabhängig vom Eco System Windows 10 gibt es Spannendes zu entdecken. Grundsätzlich wird es bei Prof. Björn Bartholdy vom Cologne Game Lab der Technischen Hochschule Köln. Er beleuchtet, welche Rolle die Wissenschaft beim Vorantreiben und Anwenden der neuen Technologien spielen.

Einen Schwerpunkt des Programms legt die Serious Games Conference auf Anwendungsfälle in der Medizin- und Gesundheitsbranche. So diskutieren Dr. Keith Grimes , Gründer von VR Doctors, und Dr. Jonas Schild von der Hochschule Bonn-Rhein-Sieg, inwieweit Mixed Reality bereits ausgereift genug für den praktischen Einsatz in der Medizin ist, welche Leistungen inzwischen von Krankenkassen gedeckt werden und wie die Entwicklung der deutschen Branche im internationalen Vergleich zu bewerten ist. Manuel Staber, Geschäftsführer von be!columbus innovations, wird anschließend die psychologischen Wirkungsweisen von AR beleuchten. Zum Abschluss des Programms wird Manouchehr Shamsrizi, Gründer und Geschäftsführer von RetroBrain Fragen zum therapeutischen Einsatz von Augmented und Mixed Reality beantworten. Weitere Gäste und Programmpunkte sind geplant, aber noch nicht veröffentlicht.

Rechtzeitig Sitz- oder Stehplätze sichern – das ist bei einigen weiteren Veranstaltungen sicherlich angezeigt. Sicherlich auch bei den kostenpflichtigen CeBIT Global Conferences 2017 (Halle 8), zu der allein mehr als 200 Speaker aus aller Welt angekündigt sind. Wer selbst keine Karte ergattern konnte (bis Ende 2016 gab es sie für 460 Euro, eventuelle Rest-Karten kosten nun stolze 1.000 Euro), muss nicht frustriert und un-informiert sein. Denn man kann sich das überwiegende Gros der Veranstaltung (Agenda unter vorherigem Link) auch über die CeBIT Website im Live Stream anschauen, wie es auf Nachfrage bei der Deutschen Messe AG hieß.

Das Themenspektrum hier ist teilweise ziemlich ab-gespaced: Virtuelle Realitäten, humanoide Roboter, Künstliche Intelligenz, Iot und das Leben auf dem Mars. Zu den Speakern gehören Atari-Gründer Nolan Bushnell (war sogar mal Boss von Steve Jobs und Steve Wozniak). Bushnell entwickelt mit seiner aktuellen Firma Brainrush Lern-Software mit Elementen aus VR und Videospielen.

Professor Hiroshi Ishiguro, Direktor des Intelligent Robotics Laboratory an der Universität in Osaka, gilt als internationaler Popstar der japanischen Roboterforschung. Auf der CeBIT kommt er doppelt: einmal als er selbst sowie mit seinem maschinellen Doppelgänger, den er via Web steuert, ihm so seine Bewegungen vorgibt und ihn über eine Sprach-Software mit seiner Stimme reden lässt.

Einer der Experten für KI ist Toby Walsh von der Universität New South Wales in Sydney. Walsh war Initiator eines offenen Briefes, der ein Verbot von autonomen Waffen beziehungsweise „Killerrobotern“ fordert. Er setzt sich für Regulierungsmaßnahmen ein, die sicherstellen, dass Künstliche Intelligenz unser Leben verbessert, statt uns zu schaden.

Kann man Geschmacksnerven so stimulieren, dass Gemüse nach Schokolade schmeckt? – Adrian David Cheok, Professor für Pervasive Computing an der City University London und Direktor der Mixed Reality Labs in Singapur, hat herausgefunden, dass jeder Geschmackssinn durch eine bestimmte elektrische Frequenz stimuliert werden kann. Derzeit forscht Cheok daran, wie man virtuellem Essen Geschmack und Textur verleihen kann.

Noch höher hinaus möchte der Niederländer Bas Lansdorp mit seiner Stiftung Mars One. Ehrgeiziges Ziel: Ab dem Jahr 2027 sollen Menschen auf dem Mars angesiedelt werden. Sie sollen dort in einer speziellen Siedlung leben. Und zwar ohne Rückkehrmöglichkeit zur Erde – manchmal geht man eben doch für immer.

Für ebenfalls sehr wahrscheinlich immer hat Edward Snowden die USA verlassen. Auf der gleichen Konferenz ist er per Video zugeschaltet. Unter dem Hashtag #AskSnowdenCeBIT können Interessierte via Twitter und auf der Facebook Page der CeBIT ihre Fragen an den Whistleblower einreichen. Möglichst viele davon wird Moderator Brent Goff auf der Bühne der internationalen Digital-Konferenz an den Ex-Geheimdienstmitarbeiter weitergeben.

Womit wir auf dem Boden der Tatsachen gelandet und beim Thema IT Sicherheit beziehungsweise Cyber Security wären. Das ist auf der CeBIT garantiert umsonst zu haben (natürlich nicht bei Kauf entsprechender Lösungen). Zahlreiche große, aber auch kleine und spezialiserte Aussteller informieren über die verschiedenen Aspekte und Herausforderungen, die heute jedes vernetzte System betreffen. Eine Auswahl jenseits der auf der Messe ebenfalls mit aktuellen Lösungen vertretenen bekannten Anbieter wie Trend Micro, Acronis oder Kaspersky Lab.

Thema Cloud: Firmen lagern Daten und Anwendungen dorthin aus, müssen aber mit Ausspähversuchen, Industriespionage oder Erpressungen rechnen. Das deutsche IT Sicherheitsunternehmen genua – auf der CeBIT 2017 Standpartner der Bundesdruckerei (Halle 7, Stand E17) – präsentiert in Hannover das neue Cloud Security Gateway genugate. Es analysiert den gesamten Datenverkehr auf Anwendungsebene. Einzelne übertragene Daten-Pakete werden wieder zu ganzen Datensätzen zusammengefügt und auf Schad-Code hin überprüft – auch mit SSL verschlüsselte Daten werden dazu decodiert und analysiert. Auf diese Weise kann Malware erkannt und blockiert werden. Auch Bot-Systeme sind so anhand ihres Verhaltens identifizier- und ausschaltbar.

Auch die Intel Deutschland GmbH wird sicheres Cloud Computing zum Thema machen (Halle 2, Stand B30). Angekündigt sind hier bislang aber keine bestimmten Produkte oder Features.

Künstliche Intelligenz und Datenschutz: Künftig werden Unternehmen immer mehr auf KI setzen. Eine Alternative zu Black Box Lösungen wie Amazons Alexa, Apples Siri oder Microsofts Cortana hat die SemVox GmbH (Halle 11, Stand C20) entwickelt: SemVox ODP S3. Mit der Ontologie basierten Dialogplattform, wollen die Saarbrückener dafür sorgen, dass Big Brother garantiert zu Hause bleibt – und zwar seinem eigenen. Lösungen, die auf ODP S3 basieren, sollen in allen Parametern der vollen Kontrolle durch den SemVox-Kunden unterliegen und cloudbasiert, embedded (also nur lokal auf dem Device selbst) und auch hybrid (also je nach Situation cloudbasiert oder embedded) realisierbar sein, ohne die Qualität der natürlichen Interaktion und proaktiven Assistenz zu verringern.

Mit All in One Sicherheits-Lösungen wird auch die T-Systems International GmbH Flagge zeigen (Halle 4, Stand C38). Als (unter anderem) Managed Security Service Provider stellt das Unternehmen auf der CeBIT Lösungen für Network Security, Cyber Defense, Endpoint Security oder Identity Access Management vor. Hohe Security Standards, sehr sichere Rechenzentren und Konformität mit deutschem Datenschutz schreibt man sich auf die Fahne. Auch für mittelständische Kunden sollen dabei flexible Angebote zu fairen Preisen ergattern können.

Sicherlich bringen die Frankfurter, die zur Telekom gehören, auch den ein oder anderen ihrer hauseigenen Experten mit, die einem per Live Hack zeigen, wie schnell man bei einem Onlineshop eines großen Fußballclubs der Bundesliga die Preise manipulieren und auf 0 setzen kann, Daten der Smartphones in der Nähe abgreift, oder mit ein paar Klicks und ebenfalls vollkommen ohne Programmierkenntnisse im Dark Web einen Erpressungstrojaner zusammenstellt, wahlweise auch in anderen Sprachen. Auf der EuroShop konnte man dies in der vergangenen Woche erleben (vgl. Aufmacherfoto) – und zwar jeweils bis zu der Grenze, ab der es wirklich strafrechtlich relevant würde.


Nikola Tesla Chatbot is Launched!!

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Nikola Tesla Chatbot is Launched!!

Have FUN with Nikola Tesla bot!!! An artificial intelligence chatbot that uses formal English to chat with you. Everyone can try it for free 24 hours a day 7 days a week! You can also subscribe to the chatbot to get the latest scientific news every morning at 9am (GMT+8). Click the link on Facebook and press ‘Like’. Then, message and chat with it on now!!! This Chatbot was developed at the Imagineering Institute, Johor, Malaysia (

Design For Behavioural Change

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By Predrag K Nikolic, Adrian David Cheok

Design in its different appearances such as for objects, services, environments etc. has potential to influence human behaviour and could create desirable as well as undesirable change. Design has long history in its intentions to act upon positive changes in human perception and lifestyle. Hence, Designing for Behavioural Change can be perceived through early understanding of behavior where person’s behaviour is reflection of his or her own personality, or other ‘internal’ factors and the physical and social environment.

Design for Behaviour Change as an approach is already accepted in several key areas such as ecology, safety, health, and well-being as well as widely adopted in social design. This project explores potentials of interactive media technology, public spaces and interaction media art and design as potential drivers for behaviour changes and social innovations. For this purpose, we developed interactive installations InnerBody and Before and Beyond that aims to provoke behaviour change and design aesthetic and emotional users’ experience, by allowing them to “escape the limitations of existing structures of meaning and expectation within a given practice”. Throughout this projects, we are proposing usage of Interactive Media Art & Design as part of design method capable of transforming public space into the environment for user behavioural change and lead to sustainable design choice for future development of living environments.

Design for Behaviour Change


Meeting Points

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By Predrag K. Nikolic, Adrian David Cheok, Sasa Arsovski, Ruhiyati Idayu, Murtadha Bazli



Project Meeting Points is conceptualize as set of philosophical discussions between two robots . In its first appearance, conceptual pillars for the discussions are philosophical stand points of Aristotle and Nietzsche considering various topics. We used several criteria to select them for our first Meeting Points; importance of the historical periods they were belonging as leading thinkers of their time, improbability to compare their opinions about virtues and human characters, significant influence on revolutionary Renaissance and Dadaistic art movements. As such, It is historical and epical discussion between Aristotel’s Ethical Robot (Magnanimous) and Nietzche’s Overman Robot (Übermensch).

The Interactive Installation Meeting Points does not have any pretensions to be classified as artwork but rather “anti-art” as tends to criticize contemporary aesthetic, cultural and social changes as result of mutual interaction between people and technology.

Central characters of this interactive socio-critical drama are Ethic Robot and Overman Robot. The first one is feed with knowledge collected from some of Aristotle’s main publications such as Nicomachean Ethics, Poetics, Politics, Metaphysics and second one from Nietzsche’s Thus Spoke Zarathustra, The Antichrist, Beyond Good and Evil , The Birth of Tragedy and Ecce Homo.

We are trapped in circles of information, without facts only with interpretations, as Ethical Robot and Overman Robot are trapped on the roundabout of meanings, symbols, and metaphors they are mixing but do not understand, without facts only machine interpretations. As such tragedy in the installation Meeting Points: Übermensch and Magnanimous is all about how to destroy and rebuild our knowledge and technology addicted society till something good come up.

Key technical novelty presented in Interactive Installation Meeting Points is the combination of chatbot technologies and Recurrent Neural Network (RNN) models that will enable reinforcement learning in order to create artificial conversational agents who will achieve human level performance. The fact, that things can communicate with each other and with the humans enables unsupervised learning and reinforcement learning and knowledge multiplying opportunities.

The Neural Conversational Agent technologies allows us to transform everyday “things” into “smart objects” that can understand and react to their environment. A step further in defining the architectural principles of “smart objects” are cloud speech recognition and speech synthesis technologies that allow increasing the interactivity and raise the level of interaction between people and “smart objects”. Motivated by the technological era in Interactive Installation Meeting Points, we will use two Neural Conversational Agents. In order to create philosophical discussions between two robots, we will use Recurrent Neural Network (RNN) models [5]. RNN are a character-level language models.

We will train RNN with a Nietzsche and Aristotle chosen texts and RNN will model the probability distribution of the next character in the sequence given a sequence of previous characters. Hence, this will allow us to generate new text one character at a time as shown on (Figure 1). An example RNN with 4-dimensional input and output layers, and a hidden layer of 3 units (neurons) from [5] We will use standard Softmax classifier [6] and RNN will be rained with mini-batch Stochastic Gradient Descent [7]. Applying the chatbot technology using as conversation base created Neural Network Nietzsche and Aristotle models we will create a Neural Conversation Nietzsche cyber clone and Neural Conversation Aristotle cyber clone (Figure 2).

Those avatars will be deployed to the two separated internet access points. Using a Raspberry pi devices, we will connect robots (smart objects) with Neural Conversation clones access points (robot brains) and enable philosophical discussions between two robots using a Neural chatbots, speech recognition and speech synthesis technologies.

By applying this concept, things converted to the “smart objects” will obtain a distinctive personality, intelligence, and decision-making ability. Key novelties in the Installation Meeting Points: Übermensch and Magnanimous are:

    • Humanless creative process conducted by Artificial Conversational Agents.
    • Using Cyber Clones as creative and artistic medium.
    • Art of AISense or Machine-Context Art.
    • Robot-Robot Interactions as new interaction phenomena and Human Third-Party Neo Technological Experience.
    • Unsupervised and reinforcement learning of conversation agents.


Meeting Points: Übermensch and Magnanimous

Touching technology in the flash

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By GOVTECH SINGAPORE – 15 March 2017



Dr Anders Ynnerman moves his hands over the images on the touchscreen, slicing, dicing and rotating, revealing layer upon layer of skin, muscle and bone.

The audience watches in awe.

Dr Anders Ynnerman, director of Sweden’s Norrköping Visualisation Centre, is a scientific visualisation expert.

They’re looking at a full-body scan of a traffic accident victim, and they can see every injury in larger-than-life detail, including the cause of death: a broken neck, caused by a blow to the head.

Dr Ynnerman, a scientific data visualisation expert and the director of the Norrköping Visualisation Centre in Sweden, was speaking at a session on virtual and augmented reality (AR/VR) at EmTech Asia.

The conference, organised by the MIT Technology Review to explore global emerging technologies, was held in Singapore from 14-15 February 2017.

These full-body scans or ‘virtual autopsies’, he said, are treasure troves of medical data; he takes great care to present them with the utmost respect for the persons who died under tragic circumstances.

Touched by Data

The datasets are generated through computerised tomography (CT) scans, which produce around 25,000 slices of data that together form a full virtual replica of the human patient.

Dr Ynnerman uses mathematics and computer graphics to combine these slices into a huge block of data that can be visualised in three dimensions, and manipulated using touch interfaces.

Dr Ynnerman dissecting the appeal of touching datasets in the form of 3D graphics.

The technology is clearly a huge boon for medical schools and hospitals.

But he quickly realised its potential for communicating science to the general public. His team has gone on to scan all manner of museum artefacts, including Egyptian mummies, fossils and a wide range of animal specimens.

They have placed touchtable devices in museums around the world — including the Science Centre Singapore —  for visitors to interact and play with the data.

“We’ve gone from very basic mathematical principles all the way out into the museum gallery. I see children exploring scientific data. When they interact with it they’re getting interested in the content, but they’re also getting interested in the technology.”

Dr YnnermanìI added: ” That’s the best reward you can get as a professor. Seeing kids playing with your stuff is much more important than getting citations and papers!”

Kissed by innovation

Also speaking at the session was Dr Adrian David Cheok, director of the Imagineering Institute in Malaysia and Chair Professor of Pervasive Computing at the City University of London.

(Dr Cheok was formerly a professor at the National University of Singapore, where he founded the Mixed Reality Lab; it has since moved to London.)

Dr Adrian Cheok, Director of the Imagineering Institute in Malaysia.

Because non-verbal interactions make up a large part of how humans communicate, talking to someone over the internet still pales in comparison to meeting him or her in person, said Dr Cheok.

Thus, his goal is to develop tools that let us perceive the world through the internet using all of our five senses including touch, taste and smell.

“In the future, we’ll move from the age of information, where we are today, into the age of experience,” he said.

“You can share any experience through the internetóyou can feel, taste and smell what it’s like to be anywhere in the world.”

His group has developed a range of devices aimed at letting you do just that.

For those who crave touch, there is the Huggy Pajama, a wearable device that lets parents and children exchange virtual hugs.

More recently, the group introduced the Kissenger, which does exactly what you think it does — the silicon lip-like device connects to your smartphone and lets you kiss someone over the internet.

Smells like Tech spirit

Besides touch, the senses of taste and smell are also powerfully evocative.

“Taste and smell are directly intermingled with the limbic system of the brain, which is responsible for emotion and memory,” said Dr Cheok.

“For example, smell can trigger a memory of your grandmother, or trigger an emotion — it can make you feel happy or sad if the same smell has done that in the past.”

Engineering taste and smell, however, is no trivial task.

An audience member getting up-close with one of Dr Cheok’s devices for a multi-sensory experience over the Internet.

Dr Cheok’s team has developed smartphone devices that let users send their friends smells over the internet; these involve the use of an atomiser and scent cartridges. But such devices have drawbacks — only one smell can be sent per cartridge, and cartridges have to be replaced once they run out of scent.

Thus, instead of resorting to chemicals, Dr Cheok is working on ways to directly stimulate the tastebuds or olfactory (smell) receptors.

By placing an electrode on your tongue, for example, he can deliver electrical signals that make you taste something sour; yet another device generates a sweet taste by stimulating the appropriate receptors on the tongue with heat.

Similarly, the team has also tried to electrically stimulate the olfactory receptors inside the nasal cavity to recreate smells.

Wearing this device, however, is still a little uncomfortable.

Although such devices may not be available on the mass market just yet, Dr Cheok believes that it is only a matter of time before they find their way into our homes.

“People really want to experience all of the five senses — they want to be able to have dinner with their grandmother even if she’s on the other side of the world.”

Inventan prototipo para recrear un beso a larga distancia

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By CUBADEBATE – 12 marzo 2017

Inventan prototipo para recrear un beso a larga distancia

Kissenger. Photo taken from ERIZOS.

Kissenger. Photo taken from ERIZOS.

Computer expert Adrian David Cheok has created the Kissenger prototype, an invention that will allow long-distance kissing, according to the BBC .

According to Cheok, who heads the Imagineering Institute in Nusajaya Johor , Malaysia, while the initial idea was a device to connect families, “the greatest interest comes from couples” living separately.

“The initial prototype was born in 2003 and after several tests, in 2015, they reached the current design, consisting of a phone casing that connects to the audio jack of the iPhone, iPod or iPad,” he explained.

The creator said that the application will only be available for devices that have the iOS operating system and although the device is in its prototype phase, it is expected that by the end of the year will hit the market.

Kissenger comes from the combination of ‘Kiss’ (kiss) and ‘ssenger’ (short for messenger).

For affective communication to take place, the two participants must have the device and download the application.

The phone is inserted into the holder which contains a silicone area with high precision force sensors capable of measuring the force exerted by the lips during the kiss.

Then, through the application, the device sends this data in real time to the recipient’s device.

(With information from Prensa Latina)

Gadget te permitirá besar a tus seres queridos pese a distancia

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By UnoTv – 09/03/2017

Kissenger es el nombre del gadget que permitirá besar a seres queridos aunque se encuentren en partes distintas del mundo. El nombre es la combinación de la palaba “kiss” (beso) y “-ssenger” (abreviatura de Messenger, que quiere decir mensajero).

Las dos personas que deseen “intercambiar” besos, deben contar con el dispositivo y descargar la aplicación. El teléfono debe ser introducido en el gadget, el cual tiene silicona con sensores de fuerza de alta precisión, los cuales miden la fuerza que utilizamos en los labios durante un beso.

Esos sensores mandan los “datos” a la app del celular, el cual los transmite gracias a Internet, en tiempo real al otro celular.

Adrian David Cheok, creador del Kissenger, le dijo a la BBC que el dispositivo está en su fase de prototipo pero se espera que a finales de 2017 salga al mercado. La aplicación solo estará disponible para dispositivos con el sistema operativo iOS

Según reporta la publicación, el precio estaría cerca de los 100 dólares.

El gadget tiene silicona con sensores de fuerza de alta precisión. Foto: Imagineering Institute


Estará disponible solo para sistema operativo iOS. Foto: Imagineering Institute

¿Te animarías a besar así? Qué es el Kissenger y cómo funciona

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By T13 – Miércoles 08, Marzo 2017


El Kissenger es un gadget que se conecta al teléfono inteligente y simula besos que pueden ser enviados a cualquier parte del mundo. Se espera que salga al mercado a fines de esta año con un costo de US$100.

Crédito: BBC Mundo

¿Podrá el Kissenger acercar a las personas a la distancia?


“Besos por celular”, dice el tema musical de Spaghetti del Rock de la banda argentina Divididos.

Y todo parece indicar que los desarrollos tecnológicos quieren llevar al envío de un beso por el teléfono a un terreno más avanzado: el de sentirlo.

El Kissenger es un gadget que resolvería este problema que atraviesan las parejas que mantienen relaciones a larga distancia, a familiares que viven en diferentes países y, por qué no, conectar a fans con sus ídolos en cualquier parte del mundo.

“Cuando era niño tenía a mis abuelos a una cuadra de mi casa, pero no todos corren con la misma suerte y eso me motivó a pensar en un dispositivo para conectar a las familias”, describió Adrian David Cheok, profesor de computación y creador del Kissenger.

De todos modos, Cheok le contó a BBC Mundo desde Malasia que “el mayor interés proviene de las parejas” que viven separadas.

El nombre Kissenger surge de la combinación de “Kiss” (beso, en inglés) y “ssenger” (abreviatura de messenger: mensajero).

El Kissengger promete que los besos que se envían por teléfono se puedan también sentir.

¿Cómo funciona?

Para que la comunicación afectiva se concrete, los dos participantes deben tener el Kissenger y descargar la aplicación.

El teléfono se introduce al artilugio que contiene un área de silicona con sensores de fuerza de alta precisión.

Estos sensores tienen la capacidad de medir la fuerza que ejercen los labios durante el beso.

Entonces, el dispositivo envía estos datos a la app del teléfono que a su vez los transmite por Internet en tiempo real al aparato del destinatario del beso.

El Kissinger también cuenta con sensores miniatura que reproducen los datos sobre la fuerza que ejercen los labios de quien envía el beso.

Y de esta manera, el Kissinger crea una sensación de beso realista.

El Kissenger cuenta con sensores que captan la fuerza de los besos y mandan los datos a la app para que sean transmitidos.


El Kissenger no siempre tuvo este tamaño y forma.

“El dispositivo inicial nació en 2003. Era un cabeza con labios y la verdad tenía un aspecto espeluznante“, le dijo Cheok a BBC Mundo.

Después de varias pruebas, en 2015 llegaron al diseño actual del Kissenger: una una carcasa de teléfono que se conecta a la toma de audio del iPhone, iPod o iPad, y cuya app solo estará disponible para los dispositivos que cuenten con el sistema operativo iOS.

Según Cheok, que dirige el Imagineering Institute en Nusajaya Johor, Malasia, el dispositivo está en su fase de prototipo pero espera que a fin de año salga al mercado.

¿Su precio? cerca de US$100, “o tal vez menos”, señaló su creador quien aseguró que recibe al menos 30 pedidos diarios de todo el mundo para conseguir el dispositivo.

Habrá que esperar entonces para experimentarlo. Pero, ¿te animarías a besar así?

¿Te animarías a besar así? Qué es el Kissenger y cómo funciona

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By BBC Mundo – 8 marzo 2017

Una mujer besa el dispositivo
¿Podrá el Kissenger acercar a las personas a la distancia?


“Besos por celular”, dice el tema musical de Spaghetti del Rock de la banda argentina Divididos.

Y todo parece indicar que los desarrollos tecnológicos quieren llevar al envío de un beso por el teléfono a un terreno más avanzado: el de sentirlo.

El Kissenger es un gadget que resolvería este problema que atraviesan las parejas que mantienen relaciones a larga distancia, a familiares que viven en diferentes países y, por qué no, conectar a fans con sus ídolos en cualquier parte del mundo.

“Cuando era niño tenía a mis abuelos a una cuadra de mi casa, pero no todos corren con la misma suerte y eso me motivó a pensar en un dispositivo para conectar a las familias”, describió Adrian David Cheok, profesor de computación y creador del Kissenger.

De todos modos, Cheok le contó a BBC Mundo desde Malasia que “el mayor interés proviene de las parejas” que viven separadas.

El nombre Kissenger surge de la combinación de “Kiss” (beso, en inglés) y “ssenger” (abreviatura de messenger: mensajero).

KissengerDerechos de autor de la imagenIMAGINEERING INSTITUTE
Image captionEl Kissengger promete que los besos que se envían por teléfono se puedan también sentir.

¿Cómo funciona?

Para que la comunicación afectiva se concrete, los dos participantes deben tener el Kissenger y descargar la aplicación.

El teléfono se introduce al artilugio que contiene un área de silicona con sensores de fuerza de alta precisión.

Estos sensores tienen la capacidad de medir la fuerza que ejercen los labios durante el beso.

Entonces, el dispositivo envía estos datos a la app del teléfono que a su vez los transmite por Internet en tiempo real al aparato del destinatario del beso.

El Kissinger también cuenta con sensores miniatura que reproducen los datos sobre la fuerza que ejercen los labios de quien envía el beso.

Y de esta manera, el Kissinger crea una sensación de beso realista.

KissengerDerechos de autor de la imagenIMAGINEERING INSTITUTE
Image captionEl Kissenger cuenta con sensores que captan la fuerza de los besos y mandan los datos a la app para que sean transmitidos.


El Kissenger no siempre tuvo este tamaño y forma.

“El dispositivo inicial nació en 2003. Era un cabeza con labios y la verdad tenía un aspecto espeluznante“, le dijo Cheok a BBC Mundo.

Después de varias pruebas, en 2015 llegaron al diseño actual del Kissenger: una una carcasa de teléfono que se conecta a la toma de audio del iPhone, iPod o iPad, y cuya app solo estará disponible para los dispositivos que cuenten con el sistema operativo iOS.

Según Cheok, que dirige el Imagineering Institute en Nusajaya Johor, Malasia, el dispositivo está en su fase de prototipo pero espera que a fin de año salga al mercado.

¿Su precio? cerca de US$100, “o tal vez menos”, señaló su creador quien aseguró que recibe al menos 30 pedidos diarios de todo el mundo para conseguir el dispositivo.

Habrá que esperar entonces para experimentarlo. Pero, ¿te animarías a besar así?

Adrian David Cheok gives keynote speech at EmTech Asia 2017

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By Nanotechnology Now – February 22nd, 2017


Space 4.0: A New Era for Space Exploration panel (L-R): Daniel Hastings, CEO and Director, Singapore MIT Alliance for Research and Technology (SMART) & Former Chief Scientist, US Air Force; Dava Newman, Apollo Program Professor Chair, MIT; David Oh, Project Systems Engineer and Former Lead Flight Director, Curiosity Mars Rover, NASA Jet Propulsion Lab; Matthew Bold, Principle Researcher, Lockheed Martin Space Systems Company Advanced Technology Center; Kay Soon Low, Professor/Director of Satellite Technology And Research (STAR) Centre, National University of Singapore and Rohit Jha, Engineer and CEO, Transcelestial

“EmTech Asia is always a great event. We meet amazing men and women from around the world and we talk about technology that is going to change the future. There is work in bio-medical areas, in artificial intelligence, computer vision, virtual reality. It also gives many people a chance to get together and talk about new things they might be able to collaborate on, might be able to discover and, most importantly, how they can contribute to positive things for all of humanity. And we mean that sincerely, that’s why EmTech Asia is so important and that’s why Singapore is proud to host it.” said Steve Leonard (pictured above), Founding CEO of SGInnovate and Disruptive Innovation Partner of EmTech Asia.

One of the key themes was space exploration, featuring speakers from NASA and MIT such as Dava Newman, Apollo Program Professor Chair, MIT and Former Deputy Director of NASA; and David Oh, Project Systems Engineer and Former Lead Flight Director, Curiosity Mars Rover, NASA Jet Propulsion Lab. Both speakers were also engaged in a conversational panel hosted by the ArtScience Museum (ASM) in collaboration with EmTech Asia. The panel was held in conjunction with the NASA exhibition at the ASM, and was attended by over 130 students, teachers and media representatives.

The MIT Hacking Medicine Robotics Singapore 2017, was held the weekend leading up to EmTech Asia 2017 where the winners took to the stage to discuss their hackathon experiences and the potential for robotics to provide long-term solutions in elderly care and the overarching healthcare industry in Singapore. Held from 10 to 12 February at SGInnovate, the hackathon aimed to address unmet needs in elderly care and medicine and how robotics can play a role in aiding an ageing society. The winning team, Botler, created a patient-friendly autonomous transport for social robotics in eldercare.

This year’s conference featured a session on materials science with Jackie Ying, Executive Director, Institute of Bioengineering and Nanotechnology, A*STAR. Her presentation, Nanostructured Materials for Energy and Biomedical Applications, described the synthesis of metallic, metal oxide, semiconducting and organic nanoparticles and nanocomposites of controlled size, morphology and architecture while discussing their unique properties. The cybersecurity session was led by Walter O’Brien, CEO, Scorpion Computer Services and Executive Producer of hit TV series Scorpion, who spoke about how countries can better protect themselves against cyber security threats.

According to Ron Cellini, Analog Garage/Emerging Business Group at Analog Devices and Cybersecurity Partner of the event, “The main take away from EmTech Asia is not just the ideas presented but the enthusiasm behind them. It is great to see the speakers go up the stage and feel the passion for what they are doing. What’s different at EmTech Asia compared to other conferences is the quality. The quality of the presentations, the quality of the folks you meet. You are not going to come here just to hear presentations that you’ve heard before. You’re going to hear things that are new and that challenge you. The pace, the interactivity with some of the talks, the ability of questioning that continually. This conference really encourages you to participate. I definitely met the right people here. I’ve got a whole stack of things I need to do when I leave this conference and for me that’s the best metric for when I go to conferences.”

EmTech Asia 2017 also featured a session on a Brave New (Bio-Engineered) World, which featured Le Cong, Postdoctoral Fellow, Broad Institute of MIT and Harvard, who introduced advances on genome editing tools using CRISPR system, and highlighted how genomics analysis could be integrated to transform our ability to understand and treat complex diseases such as cancer. Other sessions include The Story and The Prototype, by Mike North, Host of Prototype This!, on the Discovery Channel. Mike shared his rapid prototyping philosophy of designing story and prototype, testing them as fast as possible, seeing where they work and fail, and then iterating to deliver well-branded relevant products. A light-hearted demo was presented by Adrian David Cheok, Director, Imagineering Institute & Chair Professor of Pervasive Computing, City University of London during his Everysense Everywhere Human Communication presentation, where he demonstrated the Kissenger, Thermal and Electric taste applications with the help of conference delegates.

10 innovators under the age of 35 took to the stage to present their elevator pitch at the conference, highlighting their work and research. EmTech Asia celebrated these 10 young innovators under the age of 35, recognised on the 2017 regional ‘Innovators under 35’ list by MIT Technology Review. Their inventions and research were found to be most ground breaking and exciting from more than 100 nominations from Southeast Asia, Taiwan, Australia and New Zealand.

For one of the Innovators Under 35, Dhesi Raja, Chief Scientist and Cofounder of Artificial Intelligence in Medical Epidemiology (AIME), the event turned into an opportunity to raise capital, “Emtech Asia (and Singapore) is definitely the next hub after Silicon Valley that you want to be part of, where great minds meet. Besides the mind blowing convergence of technology, engineering, medicine & entrepreneurship, a vast network of investors has also enabled us to verbally secure a deal worth S$ 200,000, just after a 3 minute pitch. Yes! This is the next valley! Singapore valley!”

Key sponsors and partners of EmTech Asia this year included Host Partner, Infocomm Media Development Authority of Singapore (IMDA); Diamond Sponsor, Accenture; Disruptive Innovation Partner, SGInnovate; Innovation Partner, Singapore-MIT Alliance for Research and Technology (SMART); Cybersecurity Partner, Analog Devices (ADI); Silver Sponsors L’Oréal Research & Innovation and SAP Innovation Center. Partners, MIT Professional Education, MIT Hacking Medicine, Solve and Workforce Singapore. Media Partners included Asia-Pacific Biotech News, Asian Scientist, Biotechin.Asia, Geeks in Cambodia, Research SEA, Startup Bangkok, The Tech Portal India and TechStorm TV.

EmTech Asia will return in January 2018. Visit to learn more.

Digital Smell Interface

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By Surina Hariri, Nur Ain Mustaffa, Muhd Khir Hafifi Muid, Sharon Kalu Joseph Ufere, Kasun Karunanayaka, Adrian David Cheok.

The digital stimulation of smell is considered as a useful step in expanding the technology related to multisensory communication. Previous methods for activating the sensation of smell chemically, has several disadvantages such as lower controllability, expensive, needed to be refilled, and being complex. In this project, we are researching on developing a new interface that can induce weak electrical pulses on the smell receptors and generate smell sensations (The concept of this interface is shown in Figure 01). We believe by using a weak electrical signal can excite the smell receptors and generate smell perceptions.

The sensitivity and effectiveness of electrical stimulation towards human smell receptors will be tested using a current controller device. The device as in Figure 2 is equipped with adjustable parameters; adjustable frequency and current to produce electrical pulses required. The stimulation process including putting a pair of customized silver electrodes inside the part of the nose where it touches the olfactory nerves.

Generally, the smell sensitive receptors are located near the olfactory bulb and nasal concha (The anatomy of the nasal conchae shown in Figure 3). There are three regions inside the nostrils called superior nasal concha, middle nasal concha and inferior nasal concha which are nearest to the olfactory receptors where stimulating electrode could be placed. Therefore, we mainly stimulate receptor cells in this area in purpose to trigger smell related perceptions in the human brain. The placement of electrodes will be done with a help of a medical expert in a way that electrodes would not come off quickly. These electrodes will be controlled by our own special designed circuit that can deliver few mili-amperes of current pulses to the smell sensitive cells.

In most of the olfactory system related studies examining electrical activity of the olfactory bulb, an adequate olfactory stimulus such as blowing odorous air into the nose has been used as a routine method of activating the olfactory bulb. Only few attempts has been made to do a electrical stimulation of the olfactory system. In 1961 Yamamoto has stimulated the human olfactory mucosa by electrical pulse to detect the bulbar potentials. Electrical stimulation (2 mA, 0.5 ms) of the human olfactory mucosa evoked a change in potential recorded from the frontal sector of the head. Ishimaru et al. has conducted an experiment in 1997. During that experiment the properties of the olfactory bulb potential evoked by electrical stimulation of the olfactory mucosa were studied in rabbits immobilized with d-tubocurarine. The evoked potential was a slow negative wave when recorded from the surface of the bulb. Therefore, this field is still remained as an untouched area for exploration of new possibilities until today. In 2002 Ishimaru et al. concluded that electrical olfactory evoked potential (EOEP) is suitable for electrophysiology. The relationship between the EOEP and Toyoda and Takagi’s perfumist’s strip method T&T olfactometry which is a standard Japanese means of psychophysical olfactometry are investigated. Electrical stimulation via bipolar electrodes (2mA, 0.5ms, 300 trials) is feed to the olfactory mucosa. 4 channels of EOEP are amplified, filtered (2 to 250Hz) and recorded. During electrical stimulation of right or left of the olfactory mucosa evoked an electrical olfactory evoked potential. However, there is no sense of smell occurred. Tali et al. also concluded that indiscriminate electrical stimulation of the olfactory mucosa does not produce olfactory perception but does alter activity in deep brain structures.

We hope in future, we will be able to develop a combined interface where we can effectively regenerate smell sensations digitally. This digital regeneration of smell will be useful for several industries like gaming, virtual reality, entertainment, online marketing, where people can create content, information, food related to smell that can be shared, learned, and experienced. In Medical industry this research will be useful to treat patients who are suffering from medical conditions like Ansomia and Parosmia.


Electric Smell Interface

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