ACE 2012: 9th Advances in Computer Entertainment Technology Conference incorporating DIMEA 2012 (7th Digital Interactive Media Entertainment and Arts Conference) REMINDER: Deadline is July 8th! ACE 2012 is pleased to announce a special arrangement for publication of all conference papers (and other categories). In the theme of “entertaining the whole world” all papers will be published in the ACM Computers in Entertainment (CiE) website to promote free knowledge dissemination and interactive comments from peers around the world. Although authors will need to sign a copyright form with ACM, the papers will be FREE for download without charge to anyone in the world. Please see the CiE website at http://cie.acm.org CALL FOR ART & CULTURE TRACK New for 2012! In line with the theme of this year’s conference, “Entertaining the Whole World”, we are inviting position papers, games or other forms of entertainment, and interactive works of art showcasing the diversity of art and culture found in today’s digital artifacts. Contributions are encouraged from researchers, artists, game designers, practitioners and everyone else sharing the common goal of creating entertainment for the world. Submissions will be peer-reviewed by the international program committee and accepted works will be showcased as part of the Creative Showcase or presented during the regular paper sessions. Accepted submissions will appear in the ACE 2012 digital conference proceedings, which will published through a high quality scientific publisher. In addition, technical demos can be submitted to the Creative Showcases Demonstrations track at ACE 2012.
How to cope with email overload: discussion with Harold Jarche @hjarche
Some excellent advice by Harold Jarche about how to cope with email overload. I asked him for his advise about how to cope with the overload of emails many of us suffer. He said to put as much as possible of your replies on line. That way when people ask you something by email you can point them to a relevant link which is much faster. As you make more “replies” public then also you build up a sharing knowledge base which people can look at before emailing, further reducing emails.
Ideally one can reduce emails to private one to one emails which will reduce the overall amount. The key point is to put anything that can be public as public.
The Age of Spiritual Machines: When Computers Exceed Human Intelligence – Ray Kurzweil – Google Books
Reference book for my Keynote talk at #ICALT2012
Homo Zappiens: Growing Up in a Digital Age – Wim Veen, Ben Vrakking – Google Books
Homo Zappiens: Growing Up in a Digital Age – Wim Veen, Ben Vrakking – Google Books
Reference book for my Keynote talk at #ICALT2012
The Power of Pull: How Small Moves, Smartly Made, Can Set Big Things in Motion – John Hagel, III, John Seely Brown, Lang Davison – Google Libri
Reference book for my Keynote talk at #ICALT2012
ACE 2012: 9th Advances in Computer Entertainment Technology Conference incorporating DIMEA 2012
ACE 2012: 9th Advances in Computer Entertainment Technology Conference incorporating DIMEA 2012 (7th Digital Interactive Media Entertainment and Arts Conference)
REMINDER: Deadline is July 8th!
ACE 2012 is pleased to announce a special arrangement for publication of all conference papers (and other categories). In the theme of “entertaining the whole world” all papers will be published in the ACM Computers in Entertainment (CiE) website to promote free knowledge dissemination and interactive comments from peers around the world. Although authors will need to sign a copyright form with ACM, the papers will be FREE for download without charge to anyone in the world. Please see the CiE website at http://cie.acm.org
CALL FOR ART & CULTURE TRACK
New for 2012!
In line with the theme of this year’s conference, “Entertaining the Whole World”, we are inviting position papers, games or other forms of entertainment, and interactive works of art showcasing the diversity of art and culture found in today’s digital artifacts. Contributions are encouraged from researchers, artists, game designers, practitioners and everyone else sharing the common goal of creating entertainment for the world.
Submissions will be peer-reviewed by the international program committee and accepted works will be showcased as part of the Creative Showcase or presented during the regular paper sessions. Accepted submissions will appear in the ACE 2012 digital conference proceedings, which will published through a high quality scientific publisher.
In addition, technical demos can be submitted to the Creative Showcases Demonstrations track at ACE 2012.
Gritty and Beautiful REAL Tokyo: Photo Book
Open publication – Free publishing – More train
Richard Brody on child rearing in the age of social media

Richard Brody on child rearing in the age of social media: http://nyr.kr/NHw9TU
One result of social media is the mirror effect: from posting on Facebook, sharing videos and photographs, and placing thoughts in the concrete form of writing (even if just in the casual mode of texts or posts), kids see themselves from the outside as no other generation ever has. The surveillance they conduct is also on themselves, and their crafting of a persona implies a peculiarly intense self-awareness (though not an improved vocabulary in which to think it through). The forces of order are alive and well; they’ve just migrated within, and, when children come out of their shell to mingle with the family, it’s in search of a well-deserved moment of rest and relaxation.
Excellent advise for young researchers on research and publishing by Dr. Guido Kroemer
Excellent advise for young researchers on research and publishing by Dr. Guido Kroemer. Professor at the Faculty of Medicine of the University of Paris Descartes, and Editor of Biochemical and Biophysical Research Communications journal (BBRC)
ICALT2012 Keynote Talk
ICALT2012 Keynote Talk
Multi Modal Sensory Human Communication in the Internet Society
Adrian David Cheok
Rome, 4th July
This presentation outlines new multisensory communication supporting embodied and creative learning using social and physical contact and fun together with internet media. We aim to develop new types of learning environments using all the senses, including touch, taste, and smell. This talk will describe a ubiquitous computing environment based on an integrated design of real and virtual worlds. We discuss some different research prototype systems for interactive, playful, and creative learning. The presentation will also explore means to empower children (as the future leaders) in developing countries as innovators by nurturing their creativity with design and creative thinking using new media technologies. We believe this is an excellent way for children to be developers and innovators of the future.
International conference on Advanced Learning Technologies and Technology-enhanced Learning organized by IEEE Computer Society and IEEE Technical Committee on Learning Technology.