How much we need to touch, smell and kiss online? | Xataka

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¿Cuánto nos falta para tocar, oler y besar por internet?

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Conseguir transmitir los 5 sentidos a través de una conexión remota. Esa es la obsesión del australiano Adrian David Cheok, profesor de la Universidad de Singapur, quien gira por todo el mundo enseñando sus inventos para probar sabores a través de chips, oler e incluso darse besos. Su tesis es sencilla:convertir Internet en un espacio conectado… emocionalmente. Digitalizar los 5 sentidos —olfato, vista, oído, tacto y gusto— , replicando el complejo mundo real a través de hardware.

Para ello su laboratorio lleva trabajando en proyectos multisensoriales desde hace más de dos años. Ya que nuestra comunicación se fundamenta, en gran medida, en el uso de Internet y el smartphone mediante las redes sociales, Cheok cree que es ahí donde debemos orientar nuestros progresos.

Enviarás besos a través del móvil

02

Digitalizar los sentidos supondría un cambio radical en nuestra forma de comunicarnos. El primer progreso de Cheok en este campo gira en torno al tacto. Siguiendo los pasos de Kissenger, aquel robot de la compañía Lovotics a través del que podíamos mandar besos, el device de Cheok es un rectángulo de silicona, de color rosado, con una clavija para fijar a la base del smartphone. Mediante conexión WiFi puede comunicarse con un aparato análogo.

El dispositivo dispone de sensores de presión: un algoritmo calcula en tiempo real los índice de presión y dirección cuando se produce el beso. Pero también podemos usarlo, simple y llanamente, para transmitir sentimientos positivos, de buena suerte, para saludar, o para felicitar el cumpleaños a nuestra abuela. Si no queremos cerrar los ojos, a través de la pantalla del móvil vemos la frente o el rostro de la persona besada. El cacharro en cuestión es lavable y tiene la forma de unos labios estándar. No son los de tu pareja ideal, no tienen ningún cálido aroma, pero la textura tampoco se asemeja a una simple tubería de PVC.

Kissenger

Cheok establece un paralelismo interesante: antiguamente copiábamos nuestras canciones favoritas a dos o tres amigos, y las pasábamos en cintas. Ese fue el nacimiento de la digitalización. Pero ahora todo el mundo puede descargar la canción en un par de segundos, podemos chivar un descubrimiento emergente y que se convierta en algo de popularidad mundial en varios días. Cheok persigue esa comunicación, esa forma de transmitir información de forma más directa, a la antigua usanza.

Hay algo psicológico en el contacto. Las relaciones a larga distancia se rompen por esta brecha. Uno puede pasarse horas colgado del Skype y, aunque mejora sobremanera la malinterpretación y deformación de los chats, sigue siendo algo frío. Cuando cuelgas la llamada sientes que un silencio se apodera de ti. La emociones son difíciles de asir. Y llevamos un montón de años intentándolo.

05

De 100 años a 10: la carrera por digitalizar los sentidos

Como señala el propio Cheok, la digitalización del audio nos tomó un siglo, 50 años hacer lo mismo con el vídeo —y ya hemos llegado hacia la representación realista del mismo, mediante el HDR—. «Digitalizar el olor o el sabor no nos llevará más de 10 o 15 años, debido a la aceleración de la tecnología».

La digitalización de los olores o sabores siempre ha estado ahí de alguna u otra manera. Dejar una rosa disecada entre las páginas de algún pasaje concreto: de las cartas aromáticas a los cuentos de Gerónimo Stilton. En la industria cinematográfica la digitalización de olores fue bastante explícita y caótica. El suizo Hans Laube presentó en la Expo Mundial de Nueva York de 1939 ‘Scentovision’, un sistema que añadía banda aromática a la película. De esta manera, dosificando pequeñas dosis con tubitos escondidos tras las butacas de cada espectador, se amplificaría el poder narrativo de la obra. No llegó a mayores.

SmelloVision

El productor de Minneapolis Michael Todd hizo lo propio, siguiendo las pesquisas de su padre, y presentó ‘Smell-O-Vision’ bajo el eslogan «¡Primero se movieron (1895)! ¡Después comenzaron a hablar (1927)! ¡Ahora huelen!». Fue un fracaso que nunca llegó a despegar. Así las cosas, los años siguieron con tibias investigaciones. Terrence Malick apoyó una idea similar para su ‘The New World’ (2005), su relectura del mito de Pocahontas con aromas de tierra labrada y madera recién cortada. En 2013, varios cines de Nagoya (Japón) proyectaron ‘Iron Man 3’ recurriendo la tecnología 4DX o, lo que es lo mismo, una mezcla de vídeo 3D apoyado con efectos físicos —luz estroboscópica, niebla, aire caliente—, junto a olores dispersados por los conductos de ventilación.

Fuera del circuito comercial, la técnica para digitalizar olores (cromatografía) ha evolucionado por dipares derroteros. La empresa californiana Digiscent presentó hace algunos años iSmell, aplicación para incorporar olores a diferentes plataformas tecnológicas, como un simple correo electrónico. Un aparato receptor sintetiza el olor a través de un chip que asimila y analiza la huella que dejan los olores, y otro imprime y reproduce el olor asimilado. La compañía japonesa Chaku hizo algo similar en 2012 con las “narices electrónicas” y desarrolló Chat Perf, una forma de enviar olores a distancia mediante un atomizador conectado al puerto de iPhone, una suerte de smell-o-phone para pequeños consumidores.

Chip

Es fácil digitalizar el audio y la visión, son números

El audio y la imagen se miden en frecuencias: espectro visible, audible, y bits de resolución. Ya se sabe: los 8 bits de color hacen referencia a las 256 sombras de cada color primario: 256 de rojo, 256 de verde y 256 de azul. Con el audio sucede algo similar. Medimos la altura dentro del espacio audible —de los 20 Hertzios a los 20.000—, medimos el timbre sonoro, y medimos la intensidad, en decibelios. Con estos tres valores sabemos si el sonido de un fagot es “grave”, “metálico” y “suave”, basándonos en la potencia de la fuente sonora.

El gusto y el olfato se basan en moléculas sensoras. Son como una versión más hormoral y menos cerebral. Para interpretarlas no nos bastan los números, necesitamos una estimulación sensorial, que en el cerebro se traduce en electricidad. Es como enviar pequeños paquetes de datos codificados. El receptor revisa el matasellos y determina «este aroma a cítrico es agradable y fresco». Así que, como apunta Cheok en el vídeo, si queremos sentir esa conjunción aromática-olfativa, necesitamos condensar esa huella en bits de información y transmitirla eléctricamente a nuestro cerebro. Hablar su mismo idioma.

Smell

El problema de no poder digitalizar una molécula

El camino usual es acudir a la química. Como decíamos, las imágenes y los sonidos son señales de vibración y luz, mientras que los aromas y sabores son señales químicas. ¿Cómo podemos estimular estos receptores sin usar químicos? No podemos transmitir moléculas ni partículas a través de Internet. ¿O sí? Podemos detectar la diabetes mediante lectores de glucosa. El dulzor se convierte en una señal digital que el lector de insulina interpreta. Esa información la podemos exportar incluso a una tarjeta de memoria.

El problema de digitalizar una molécula deviene no tanto por la información misma de la molécula sino por cómo la interpretamos. Me explico: en el estudio de la cóclea se concluye que podemos detectar frecuencias limitadas, entre 20Hz y 20kHz, como decíamos. En el estudio del ojo sabemos cómo engañar y adaptarnos a sus características, con sus 7-8 millones de conos y 120 millones de bastones —receptores de color y luminancia, respectivamente—.

El olfato es otro cantar. Un humano sano puede detectar unos 1.200 millones de olores distintos. Y se memorizan mejor que cualquier otro recuerdo generado por una sensación. Las posibilidades combinatorias generan una posibilidad combinatoria prácticamente infinita. ¿Cómo sabemos qué moléculas descartar y cuáles seleccionar?

Ni siquiera podríamos construir un modelo estándar: no todas las personas tienen las papilas gustativas iguales. Aunque todo el mundo tiene receptores similares (dulce, salado, amargo, ácido y umami) la forma en la que interpretamos esas moléculas es única, como una huella dactilar.

Probar

Solución: estimular al cerebro con electricidad

De igual manera que hacen las conexiones sinápticas de nuestras neuronas, la única forma eficaz de interpretar correctamente estas moléculas a través de miles de kilómetros es mediante la estimulación eléctrica. Tal vez hayáis oído hablar del ‘brain hacking’, una forma de estimulación transcraneal de corriente directa. Consiste en aplicar, de manera controlada, pequeñas descargas con objeto de tratar patologías, estimular la memoria en personas con amnesia, u ordenar que cierta parte del cuerpo ejecute cierta función —como provocar el crecimiento de pelo—.

El profesor de ingeniería biomédica de la Universidad de NYC dejó bien claro, eneste artículo de Nature, que la versión casera y voluntaria de este hackeo es verdaderamente peligrosa. De hecho, aún no se conocen los efectos secundarios a largo plazo de estas prácticas. En este particular no estamos hablando de dopaje, estamos hablando de reinterpretación, de leer los olores como podríamos leer un libro. Y los dispositivos actuales aún no alcanzan esta meta con eficacia.

Teleport

Cambiarás la manera de relacionarte con las personas

La idea de Cheok es eminentemente social. En el mundo real sólo puedes dar una abrazo a una persona, si logramos compartir los sentidos de manera eficaz podremos dar abrazos a miles, de manera simultánea. Su meta es replicar el comportamiento del mundo real a escala global.

Un ejemplo: la cultura del lenguaje emoji. Lo que en principio era mera anécdota y refuerzo para transmitir un mensaje eminentemente textual se ha convertido en el núcleo del mensaje. Podemos lanzar un emoji tan cargado de significado como cualquier carta. La teoría de Cheok sólo necesita algo de tiempo extra. Como seres emocionales y sociales, la comunicación seguirá más allá de cualquier forma de digitalización, de los implantes cibernéticos o la humanización de Internet.

Abracitos

Tu amigo del futuro no existirá, será un robot

El tiempo es una centrifugadora. Hemos pasado del planteamiento de usar robots para comunicarnos, normalizando su uso en actos cotidianos, a implicarnos en las tareas del hogar y, cómo no, hacerlos partícipes de nuestra infidelidad poniéndolos a repartir abrazos por contrato. ¿Vamos camino, como en la inteligente cinta de Masamune Shirow ‘Ghost in the Shell’ (1995), hacia una dependencia emocional con los robots? ¿O sólo se trata de medir nuestras posibilidades como creadores? Fijaos en el mito de Pinocho: su padre-creador Geppetto no buscan insuflar vida, sino sustituar una serie de querencias afectivas.

‘Her’ (Spike Jonze, 2014) es popularmente conocida por ampliar cierto debate sobre la Inteligencia Artificial. ¿Puede una persona enamorarse de una simple voz, una Inteligencia Artificial intangible? Porque no se trata de ficción, sino de un debate lógico entre lo que podemos tocar y lo que podemos sentir. Y de ahí saltaríamos a otro debate: de volcarse ese cerebro artificial a un cuerpo humanoide, como en la popular ‘Ex Machina’ (Alex Gardland, 2015), ¿tomaría plena consciencia de sus capacidades, sentiría el deseo de satisfacer a su dueño o marchar libremente, con las implicaciones emocionales que implica?

Aburrido

«¿Por qué debería volar en un avión? ¿Por qué debería siquiera salir de casa para ir a trabajar?». El propio Cheok, en el vídeo de cabecera, asume algunos comportamientos: ya que el ser humano parece abocado poco a poco a cierto inmovilismo, a las rutas guiadas por museos virtuales en vez de visitar los reales, ¿preferiremos a un robot antes que una persona, por el simple hecho de resultarnos más cómodo?

Los progresos en Inteligencia Artificial arrojan un futuro híbrido: sólo hay que observar los vehículos autoconducidos. Por un lado tenemos algoritmos de aprendizaje automático, vinculados a la generación procedural, y que procesarán el lenguaje humano de una forma mucho más intuitiva que los asistentes actuales (Cortana, Siri, etcétera). Gracias a la conexión permanente, al “Internet de las cosas”, todo gadget que no incluye cierta tecnología de computación e IA se considerará estúpida, obsoleta.

El análisis visual de datos ha mejorado exponencialmente gracias a los ojos biónicos, e incluso con proyectos como Tango, de Google, los sensores ya analizan e interpretan el volumen de los cuerpos en el espacio.

La industria que más esperaría este cambio no es apta para menores de 18 años

Las salas multisensoriales —que acuñan su nombre holandés “snoezelen” de las palabras “impregnarse” y “soñar”— aparecieron en los años 70 para el desarrollo cognitivo y han ido adaptándose, poco a poco, al mercado de lo sexual. La tecnología Teledildonics es una versión hardcore del Kissenger, donde las sensaciones táctiles se comunican a través de un enlace de datos entre los participantes. Y sí, hace referencia al sexo robótico o, como mínimo, a la estimulación erótica a distancia.

Ex Machina

Un cambio en la comunicación sensorial a distancia revolucionaría de arriba abajo el mercado adulto. Las páginas dedicadas a ello encontrarían un filón para sus clientes o usuarios premium. El mejor ejemplo lo podemos encontrar en la Realidad Virtual: canales, aplicaciones y líneas de venta dedicadas exclusivamente a ello. Ellos fueron los pioneros, los primeros en adaptar los nuevos formatos, del DVD al Blu-Ray, del uso de cierta ropa o implantar comportamientos y lenguajes sociales.

Así pues, si los robots aún se comunican de forma muy aséptica, habrá quien aproveche esa inmersión, afianzando esa conexión entre personas de maneras más literales. Aunque algunas marcas quieran evitarlo por contrato.

http://www.xataka.com/n/cuanto-nos-falta-para-tocar-oler-y-besar-por-internet

Adrian David Cheok Interview on Spanish National Press EL PAIS

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No falta mucho para que algún chef de prestigio mundial -de los de estrellas Michelin, esferificaciones nitrogenadas y platos a 200 euros- comience a enviar sus creaciones por Internet. No hablamos de un servicio a domicilio (¡qué poco glamour!) sino de un envío literal. Es decir, entrar en una web, seleccionar una receta de nombre imposible, conectarse unos sensores y… disfrutar a través de estímulos en tus sentidos del placer de la alta cocina. Tu cerebro interpretará aquello como la más deliciosa de las comidas, aunque en términos nutricionales sea la nada absoluta. Adrian Cheok cree que, al ritmo al que avanzan las nuevas tecnologías, esto será posible en 15 o 20 años. Tal vez menos si los experimentos que su equipo del Imagineering Institute, laboratorio que él mismo dirige, tienen éxito en próximas fechas. De momento ya han conseguido cosas tan asombrosas dentro de este campo como transmitir olores a través de una aplicación móvil, reproducir el sabor dulce mediante un dispositivo que estimula las papilas gustativas o engañar al cerebro haciéndole creer que la cantidad de comida ingerida es mayor que la consumida realmente.

Cheok es uno de los investigadores más importantes del mundo en el terreno de la denominada “realidad mixta”, un concepto que sobrepasa la realidad aumentada y la realidad virtual, puesto que su objetivo es combinar ambos mundos -el físico y el digital- en tiempo real para que puedan convivir e interactuar. El trabajo de Cheok desde el Imagineering Institute es “construir la Internet del futuro” mediante la convergencia de la tecnología, el arte y la creatividad. La idea de transmitir todo tipo de sensaciones a través de Internet se sustenta, según Cheok, en “el deseo de los seres humanos de comunicarse; la tecnología debe orientarse a satisfacer estas necesidades fundamentales, porque es esencial para nuestra felicidad”. Ser feliz, por ejemplo, sintiendo el abrazo o el beso de la persona amada aunque se encuentre a muchos kilómetros de distancia, es uno de los experimentos que ya han llevado a cabo con éxito desde el equipo de Cheok.

Pero sus planes no se detienen en el envío de información digital entre dos seres humanos, por mucho que esto despierte nuestras emociones. Quiere ir mucho más allá: “El siguiente paso es que esa persona no tiene porqué ser real. Puede ser una creación virtual. Tendremos robots o personajes virtuales que serán nuestros amigos y podremos comunicarnos con ellos a través de nuestros cinco sentidos gracias a Internet. La combinación de la inteligencia artificial y la tecnología multisensorial lo hará posible en el futuro. Tendremos amigos e incluso amantes que no serán físicos”.

Texto: José L. Álvarez Cedena

Source: http://one.elpais.com/realidad-mixta-oler-tocar-sentir-besar-internet-adrian-cheok-imagineering-institute

BBC Radio 5 Live Interview

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BBC Radio 5 presenter Stephen Chittenden had a live interview with Professor Adrian Cheok and his students in his lab in London.

 

Eagerly We Await the Coming of the Sex Robots | Motherboard

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David Levy and Adrian David Cheok, founders of the annual Congress on Love and Sex with Robots, assert we’re very close now to creating a sex robot, going as far as to say that such robots will be normalized by 2050. If recent press cycles are any indication, most of us believe this.

But we’re wrong.

That we have made immense progress in a number of disciplines that directly relate to the development of humanoid robots is not in dispute. Over the past few weeks, one of Google’s artificial neural networks has shown that by using reinforcement learning it could best the world champion of Go, an abstract game that is harder than chess. This type of learning-on-the-go has serious implications for robots, which have difficulty negotiating new terrains, objects and situations.

Likewise, developments in the molding of polymers are revolutionizing the field of soft robotics, allowing robots to better physically deal with real-world dynamic environments and handle objects that fall outside their programming parameters. We’ve even created thin polymer films with built-in sensors that sense pressure and heat, not unlike skin.

But we’re wrong to think that these and so many other other advances will coalesce as easily as people seem to imagine to create a commercially-available, self-aware, humanoid sex robot.

The self-aware humanoid we imagine when we think of a sex robot will need a variety of sensors to have an awareness of its environment. It will need to have a sophisticated artificial intelligence. It will need machine learning to respond to changes and negotiate situations outside its programing. It will need natural-language processing. To overcome the uncanny valley, its movements and expressions will have to be matched to human expectation. Its skin will require nanotechnology to replicate the lifelike lack of uniformity of human flesh, and its eyes will require a different nanotechnology to simulate the wetness of our own.

Sex robots are going to require multiple disciplines to come together because they’re not simply mechanized sleeves or dildos. Unlike a haptic dildo or robotic sleeve, sex robots are not going to be simple enough for a single genius to put together on their own.

But if the hurdles facing haptic dildos, robotic sleeves and other creations within the nascent sextech industry are any indication, we are never going to get to the sex robots at all.

Andrew Quitmeyer, cofounder of the sextech startup Comingle, had no idea he was being sued when he responded to an unsolicited message from an attorney asking if Comingle already had legal representation.

“I was like, ‘LOL, representation for what?'” he told me over the phone. That’s when he learned that a firm by the name of TZU Technologies had filed a lawsuit against his startup for infringing on a patent held by TZU.

Comingle, like most sextech startups, was a small operation. Knowing that every human body is different, the company was building an open-source platform to help users hack its sex toys so that any user would be able to modify vibration patterns to suit their preferences.

Comingle had been lucky. Harnessing the power of social media, the startup had managed to use crowdfunding to get around the problem of financing that plagues so many companies in sextech.

It’s an unfortunate reality that many sextech companies find it difficult to get small business loans due to morality clauses and banks’ concerns over “reputational risk.” And investors too are wary of sextech. Quitmeyer has lost count of the number of times he was invited to show investors a deck, only to be told afterward that while Comingle’s work is great, investors simply don’t fund things that fall under the category of “sex, drugs, and rock ‘n’ roll.”

“The amount of publicity that we’ve been able to gain at Comingle—if we were any other Silicon Valley startup, we’d already be in our A-round of funding upwards of millions of dollars,” Quitmeyer said.

“We’ve been kicked out of two accelerators!” he added. “We passed all their hoops and training and customer discovery and at the end, when they’re supposed to give you space and funding and support, they came back and said, ‘we checked with the higher-ups and turns out we’re not comfortable dealing with sex stuff. Goodbye.’ Months lost.”

It’s not all puritanism: in a country where sex is so politicized, investors are right to worry about the impact of future government regulation. Something as simple as limiting the online purchase of adult technology to credit cards—as opposed to also allowing debit cards which might enable minors to have access to these products—could dramatically impact a product’s likelihood of success, since not all adults have credit cards or want to use them for such purchases.

Sextech companies also face restriction from other companies: Google and Apple, for example, grudgingly allow sex-related health apps, but their acceptance of sextech that exists solely for pleasure and titillation has so far been spotty. Would Play or the App Store let you gear up your sexbot as you begin your commute home from work in the same way they let you do with your Nest? Their track record doesn’t bode well for sexbots.

This turns off investors, too. Sean Percival, a venture partner with the seed investor firm 500 Startups in Mountain View, told me that being barred by such key distribution channels is a serious handicap for a company.

“Getting rejected [by a main distribution channel like Play or the App Store] would make it difficult for you to scale,” Percival said.

Like most people, Percival was only vaguely aware of the existence third-party app stores that cater to adult apps. But even MiKandi, the best known Android third-party store for adult apps, only has 5 million users—a tiny fraction compared to Google’s Play Store, which reported a billion users last year.

The situation makes investment dicey, disadvantaging sextech.

The result is a thinly populated landscape of bootstrapped outliers, which have miraculously managed to get by on sheer determination. Their efforts have been modest: robotic masturbator sleeves and dildos, an upgrade to the type of motor used in vibrators, a variety (some quite sophisticated) of erotic electrostimulation devices, life-size humanoid sex dolls (some with mechanized heads), virtual reality porn, and teledildonic devices.

But funding is difficult to come by, and after factoring in all the costs of bringing a product to market and running the day-to-day operations of business, there’s little left over for the research and development required to take the industry to the next level, and certainly not to enable them to start the work needed to bring sexbots into being.

And this is all before a sextech company is targeted by a patent troll.

A patent troll is generally a business that makes most of its money by buying patents and getting companies that infringe on them to pay a licensing fee. In the US, inventors who file for patents are given exclusive rights to their inventions for 20 years, a monopoly meant to enable them to recoup the cost of developing their invention.

This makes sense in theory. For example, a pharmaceutical company that spends years developing a vaccine would have no reason to make the hefty investment required for that research without the protection of a monopoly. At the same time, by disclosing its invention to the state and allowing it to eventually go into the public domain, the risk of losing that knowledge is minimized.

But the system isn’t perfect, and its flaws have allowed patent trolls and frivolous lawsuits to proliferate. In 2011, it was estimated that patent litigation cost the tech industry $29 billion in legal and licensing fees. That figure has been on the rise: it was $6.7 billion in 2005 and $12.6 billion in 2008. With total spending on research and development in the United States at $247 billion, some have argued that patent infringement lawsuits have in effect levied a 10 percent tax on innovation. But this is only true when patent trolls go after big companies. When they go after small ones, they often sink a company.

The Real Touch is a perfect example of the chilling effect of patent trolls on sextech innovation. The North Carolina-based teledildonics company Real Touch made a splash in 2009 with a sleeve that plugged into a computer via USB and transmitted sensations based on scenes of a viewer’s choosing. The sleeve didn’t only squeeze: it simulated heat, wetness, friction and intensity, all of which were coded differently depending on whether the scene being watched featured vaginal sex, anal sex, oral sex, manual sex, and so on.

Real Touch was our first serious step toward the pleasures we imagine when we think of sex robots, and at $200, it wasn’t completely inaccessible in terms of price. Yet by 2013—and despite being featured on HBO’s Sex/Now and Amazon’s Betas—Real Touch was no longer manufacturing new units. The revenue from sales could not keep up with licensing demands made by patent trolls.

It says something that despite not having sold any new devices since 2014, Real Touch’s parent company, Internet Services LLC, was nevertheless named in the lawsuit by TZU that also targeted Comingle in June of last year.

This lawsuit is over the infringement of a patent for “a stimulation device receiving the control signal from a user interface.”

If that patent seems overly broad, you have identified the main problem with our country’s patent system. As the software industry has been saying for decades, the main cause of frivolous patent lawsuits falls squarely on the shoulders of the United States Patent and Trademark Office (USPTO).

“Patents are too easily issued right now,” said Carter Laren, a Bay Area-investor and director at the startup launchpad Founder Institute. “You get lots of junk patents issued that are obvious or even though there is prior art [evidence that an invention is already known] and they should never have been issued.”

Laren is rare among investors in that he was willing to fund a sextech startup. Almost ten years ago, he put his money on OhMiBod, a small New Hampshire company that makes a line of vibrators that can be operated via wifi or Bluetooth. (Since its launch in 2006, OhMiBod has raised $750,000. Compare that to TechCrunch’s 2013 figure of$41 million raised for the average successful startup.)

When OhMiBod started to draw serious media attention, the startup was immediately targeted by a patent troll.

“It was some guy who hadn’t produced anything, had written a patent that was something about combining audio signals with vibrations,” Laren recalled. “I did some internet research—there was prior art for his patent. What he was claiming easily could have been knocked out in court. Our lawyers agreed that in court we would win. But they said, ‘this is what it’s going to cost you in court. It’s probably just worth settling.'”

An invention must be new, useful, and nonobvious to qualify for a patent. But if patent examiners at the USPTO aren’t well-versed in advances in a certain sector (and they usually aren’t), things that are known within an industry can appear nonobvious to them, resulting in the issue of junk patents that are used to squeeze money out of innovators instead of protecting legitimate inventions.

“Very rarely do you end up with any patent examiner who understands the patents, actually really understands any of the prior art, and pushes as much as he or she should,” Laren said. “The whole thing is kind of just a joke. If you’ve ever gone to the Patent Office, it’s like going through the motions. I think a large percentage of patents that get issued, I would classify as obvious.”

The sextech space is having a junk patent frenzy not unlike that which has chilled innovation in the software space. There’s big money to be made in getting a junk patent filed and going after settlements from anyone who infringes.

Quitmeyer thinks these egregious patent tactics have an even easier time getting by in sextech because of the stigma of sex.

“Once you have the word sex in it, it appears that the Patent Office gets a little freaked out or something and they just let anything pass,” he told me. “Someone applies to the Patent Office, and they’re like, ‘Hey! I have an idea! Here’s a thing with more than one vibrating motor. Isn’t that crazy? Most things have one motor, what if we have two?’ When you start looking at these patents, it gets freaky and scary [seeing what has managed to get a patent].”

The example he gives may sound hyperbolic, but it isn’t. The company Wing Pow filed a patent in 2009 for a “massage device with a plurality of vibrators.” It was awarded. Wing Pow also holds a patent for a “mechanized dildo” that isn’t even a vague improvement over the Pearl Rabbit, a vibrator that was already well known to America when the Wing Pow patent was filed in 2008, having made an appearance a whole decade earlier on an episode on the HBO show Sex and the City.

Patent trolls are not unaware that a number of the patents that they acquire and enforce are dubious. They rely on the high cost of launching a legal defense to cow companies into paying speedy settlements.

“The idea of issuing the patent is, well, you can go win in a court case and show the prior art and show that it was obvious and throw the patent out,” said Laren. “That’s true, but that costs money. So you end up in a shakedown situation. Anyone can come in and harass you with a shitty, crappy patent, and you have to pay them off to go away.”

The cost of defending a patent in court can easily run into the six figures. In 2011, aBoston University study in 2012 found that small- and medium-sized companies, like those that dominate the sextech space, spend $420,000 to litigate a patent dispute on average, with the median at $70,000. Two separate studies, that from Boston University and another from Santa Clara University School of Law, determined that over half of patent troll lawsuits targeted small and medium companies with a median revenue of $10 million.

By going after small companies that don’t have the resources to wage a costly legal battle, patent trolls are almost guaranteed a speedy settlement. An analysis in 2013indicated that while patent trolls filed 67 percent of all new patent infringement cases (up from 28 percent in 2008), only 20 percent of decisions involved them, illustrating the general tendency for such cases to settle. These settlements add up, enabling patent trolls to go after bigger, more lucrative targets.

Laren is glad OhMiBod settled.

“You’re not just paying lawyers,” Laren explained. “When you’re a small business, that distraction costs you. You gotta spend your time and energy dealing with this instead of growing the business, and that has a real impact. When we looked at everything, it was clearly going to cost in the six figures, and it was easier to just pay this guy off than it was to keep moving forward and fight him even though we knew were going to win.”

Julie Samuels, the president of Engine, a San Francisco-based nonprofit that advocates on behalf of tech startups, reiterates this. Speaking to Vice News, shenoted, “What we’ve seen, particularly in the software space, is that patents aren’t incentivizing innovation. Instead, they’re having a chilling effect because no one wants to be sued.”

Patent trolls demand a median of $180,000 as a licensing fee to make their lawsuits go away. Quitmeyer describes the six-figure pay-off as the “sweet spot.”

This “sweet spot” is what TZU Technologies was after when they came for Comingle. As mentioned earlier, the patent held by TZU is so vague, TZU could easily threaten legal action against any technology company that relays a command from a processor to a device that vibrates. The reason TZU doesn’t do that is that the patent is so dubious that any company with the money to take the company on would win, so like most trolls, TZU focuses on small outfits that can’t afford the fight.

(In a moment of incredible hubris last year, TZU sued Kickstarter for enabling the violation of its patent by allowing infringing companies to use the crowdfunding platform to raise money, but it quickly dropped the case when the well-positioned Kickstarter decided to take the case to court.)

“[The TZU patent] is being asserted against anyone who does any sort of sex toy that uses a network or a wireless communication device to operate a sexual device,” said Franklin Veaux, winner of last year’s highest award in sextech, Arse Elektronika’s Golden Kleene. “So for example, anyone using Bluetooth, anyone making an internet-controlled toy, even people using wireless remotes are getting hit by this patent troll.”

Veaux is trying to help Comingle and other targets of TZU get together the necessary prior art to kill the patent once and for all. Veaux himself developed a prototype for a teledildonics device called the Symphony using the technology TZU’s patent covers—three years before the patent was filed.

“The patent troll uses essentially mob-style tactics,” Quitmeyer told me. He recalled talking to TZU’s attorneys: “They looked at us and said, ‘hey, we can make this all go away. Just let us know how much money you have.’ I get phone calls in the middle of the night—which I assume are scare tactics—from anonymous numbers where people will leave me phone messages that say stuff like, ‘hey, Andy, I hear that you don’t like patents. Well, sometimes you just have to play by the rules. I’ll see you soon.’ Isn’t that insane?”

Comingle didn’t have the money to pay off the trolls, much less to fight a costly legal battle. The cofounders were about to close up shop when the Electronic Frontier Foundation got them in touch with a lawyer willing to fight their case pro bono.

But since being sued by TZU last summer, Comingle continued to receive additional cease and desist letters relating to other patents, among them from the aforementioned junk patent bully Wing Pow.

“When we get a cease and desist letter, we have to go to a lawyer—and even with a discounted lawyer who likes our cause, writing a letter for us to get [patent trolls] to back off still costs $700 or $800,” Quitmeyer lamented. “It’s just a nonstop feeding frenzy with these guys.”

Last month, with the case against TZU still ongoing and after a barrage of cease and desist letters, Comingle’s cofounders finally made the decision to cancel their project.

This week’s podcast brings you two stories about how humans interact with artificial intelligence. Radio Motherboard is available on iTunes and all podcast apps.

“This terrible case [against TZU], (that’s still going), feels like it will never disappear, and this sort of bullshit can take not only massive financial tolls, but extremely mental tolls as well,” they wrote on a post announcing the decision. “It’s difficult to keep working non-stop, every day, when there is a huge thing like an international lawsuit looming over you.”

Stories like those of Comingle and Real Touch are significant because sex robots are not simply mechanized sleeves or dildos. They’re not going to be simple enough for a single genius to put together like she might a haptic sex toy or a chat bot. They’re going to need a lot of tech, and that means patents.

Look at your smartphone. That sleek little machine that fits into your pocket contains some 250,000 different patented components. How many do you think will make up the robots we have in mind? Only one thing is certain: licensing will be steep. This means serious investment, and given the current attitudes toward sex-related products in this country that is not likely.

Source: https://motherboard.vice.com/read/comingle-sex-robots-congress-coming-is-a-pun

Interview with Hypernetec

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The Future of Our Digital Senses

Adrian David Cheok is currently Professor of Pervasive Computing at City University London and the Founder and Director of the Mixed Reality Lab, Singapore. A gifted inventor, academic and speaker, with an impressive research pedigree; his work ranges across wearable computers, ubiquitous computing and pervasive and virtual computer realities.

For Cheok, nothing less than “the next level of the Internet” will suffice. He wants to create a sensing symbiosis – between humans and machines and the analog and digital world. He is striving to form a new sensory vocabulary, that redefines what we experience. If he is successful, the way we perceive our world and the way we sense our reality may be altered drastically forever.

© 2016 Hypernetec Ltd
Recorded at the Wearable Technology Show 2015.

The Future of Our Digital Senses |Hypernetec

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You wake to a loving hug from your partner a 1000 miles away provided by haptic sensors in your pyjamas. The scent of your breakfast wafts towards you from your smartphone and, before you leave for your morning appointment, you share a goodbye kiss with your absent lover, using a pressure sensitive, bi-directional kissing device. Welcome, to the weird and wonderful future of the multi-sensory internet, and the visionary, pioneering work of Professor Adrian David Cheok.

Cheok is currently Professor of Pervasive Computing at City University London and the Founder and Director of the Mixed Reality Lab, Singapore. A gifted inventor, academic, and speaker, with an impressive research pedigree; his work ranges across wearable computers, ubiquitous computing and pervasive and virtual computer realities.

In person, he is affable and animated, throwing out ideas with a rapidity that makes you wonder why he never runs out of them. After spending a few minutes with him, it’s easy to see why, because many of his ideas are a quantum step ahead of everyone else’s.

“We live in the information age and can share almost limitless data,” he says, “but it’s still very difficult to share experiences, because an experience, is about all of the five senses.”

The Next Level of Internet

Cheok wants to create the next stage of the internet, a multi-sensory platform enabling entirely new types of communication. From touching at a distance to smelling and tasting in virtual environments; Cheok’s vision of the future will see us connecting and augmenting the physical and virtual in ways that will change our perceptions of both.

Developing effective interfaces to enable human sensory communication over networks, is no small challenge. Cheok collaborates with researchers and engineers across the globe, working to push the envelope of the possible and to develop new tools and interfaces.

“It’s still a very big research issue,” he says. “How do we sense and how do we replicate the sense of touch, taste and smell? The fundamental difficulty is that audio-visual signals, such as light and sound are waves with different frequencies and [while] you can easily turn a frequency into a number and send it over the internet, smell and taste are molecular-based.”

Since molecules cannot be transmitted through the web, Cheok’s approach is to build devices that can create sense perceptions and send the output of the devices as messages over the internet.

Licking Digital Lollipops

Nimesha Ranasinghe, a former student of Cheok’s, recently demonstrated a ‘digital lollipop’ device which uses electrical and thermal stimulation to create artificial taste sensations. Combining temperature variance with electrical currents has (so far) yielded impressive results. Still, the complexity of the human taste response requires that it be paired with our other senses to create a full flavored response.

Cheok is involved in a product called ‘Scentee,’ a mobile messaging system that uses chemical aromas paired to a smartphone app to send smell messages over networks. The scents are released by an accessory plugged into the phone’s dock connector. While this approach has merits, Cheok acknowledges its limitations. He is currently researching the use of magnetic fields and talks of wanting to stimulate the senses directly.

“If you have a real taste, for example, a drop of lemon juice on your tongue, there is some kind of chemical ionisation. But the next level, is that it causes some sort of electrical signal. What we are doing, is directly stimulating with the electrical current, that signal. You can use similar techniques for the touch receptors [and] you can simulate touch using electrical signals. With the olfactory or smell sensor, the principle is the same”.

Ultimately Cheok’s vision is not tied to a single device or fixed approach; it involves using cutting-edge neuroscience and engineering disciplines, to push past the limits of what is currently possible. He is confident that the ever-rising bell curve of technological advancement will see his ideas come to fruition in the next five to ten years.

It is hard to over-estimate how potentially revolutionary a sensory internet will be. Cheok believes that initially, people will attempt to reproduce what is familiar to them, but over time, new kinds of creative expression will develop.

What Will You Program for Dinner?

For Cheok, the future is a place where we will program food, in the same way, we now program our music. Instead of hugging one person, we will embrace thousands. These will be new kinds of sensing and communication experiences that will alter the way we feel and interact with each other on a very deep experiential level.

For this particular professor, nothing less than “the next level of the Internet” will suffice. He wants to create a sensing symbiosis between humans and machines and between the analog and digital. In doing so, he is striving to form a new sensory vocabulary; one that will revolutionise the way we experience the world.

“The most important thing is to keep pushing the barrier,” he says. “Do quantum step innovation, not incremental work. So that’s what we’re aiming for.”

Source: http://hypernetec.com/adrian-david-cheok-next-level-internet/

Future of digital senses on Casinos

As technology continues to advance, the world of casinos is also evolving to keep up with these changes. One area where this is particularly evident is in the use of virtual and augmented reality in casinos.

Casinos are exploring the use of virtual and augmented reality to enhance the gaming experience for customers like casino på nett norge. This could include the use of virtual reality headsets to transport players to immersive, virtual worlds where they can play casino games, or the use of augmented reality to overlay digital elements onto the real world, such as virtual slot machines or card tables.

These technologies have the potential to revolutionize the way we experience casinos, offering a level of immersion and interactivity that was previously unimaginable. Players could potentially visit virtual casinos from anywhere in the world, or even play casino games in real-world locations using augmented reality.

In addition to virtual and augmented reality, casinos are also exploring the use of other emerging technologies such as artificial intelligence and blockchain. These technologies could potentially be used to improve the efficiency and security of casino operations, as well as to enhance the overall gaming experience for customers.

It’s clear that the future of casinos is closely tied to the advancements in technology. As these technologies continue to evolve, it’s likely that we will see even more innovative and immersive ways for people to experience the excitement of gambling.

In a bad mood? Take a whiff of your cellphone | Guardian

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Tech innovators are adding a fourth dimension to gadgets and devices: the sense of smell

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This device analyzes aromas at Reading Scientific Services, part of Reading University in the UK. Such research could help product developers create digital scent experiences that better mimic the real world. Photograph: Frantzesco Kangaris for the Guardian

 

Smell remains the most mysterious of the human senses ­­– scientists are still trying to explain why one scent is pleasant to some people and offensive to others, how fragrances conjure memories from years past, and how aromas influence behavior.

“The relationship between individual aromas and emotions can vary considerably from one person to another,” says Beverley Hawkins of the West Coast Institute of Aromatherapy. “There is no guarantee that two people smelling the same aroma will trigger the same memories or emotions. In fact, more often than not, they will not.”

A study released earlier this year by the Proceedings of the National Academy of Sciences (PNAS) supports Hawkins’ thought. Researchers found that the genes the body uses to detect scents vary up to 30% in any two given individuals. They concluded that each person has an “olfactory fingerprint” that triggers a unique reaction to the same odor molecule.

On average, a person experiences about 10,000 scents in a day. “Accordingly, it only makes sense that some of these are more pleasing than others to your senses,” says Elizabeth Musmanno, president of theFragrance Foundation. “And this in turn absolutely affects your mood.”

Making smell digital

Scientists have long known that the sense of smell serves as a type of bodyguard, warning people about dangers such as spoiled food or a fire. And there is a clear connection between the sense of smell and the sense of taste. Yet despite their strong impact on our bodies, those two senses are often not at the forefront of our minds as we go about our daily routines – mealtimes being the exception, of course.

“All nutrients that enter our body are monitored by the senses of taste and smell, so these senses are very important in general,” says Dr Richard Doty, director of theSmell and Taste Center at the University of Pennsylvania. “Unfortunately they are taken for granted until they become injured or otherwise disabled.”

That could change as product developers move closer toward creating digital experiences that better mimic the real world. For example, Oscar Mayer collaborated with computer scientist Adrian Cheok to design a phone attachment that releases the scent of bacon – and plays the sound of frying – at a preset time. The Wake Up and Smell the Bacon project won the Most Creative Use of Technology prize at the 2015 Shorty Awards.

Another recent invention is the Ophone, a device invented by Harvard University biomedical engineers that allows users to send “smell messages” in a method that’s akin to texting. Also, the Japanese company Scentee has built odor cartridges that attach to a phone’s earbud jack. One intended use is to trick a user’s tastebuds into believing he’s eating, say, a delicious steak instead of a bland salad – a nice way to make dieting more enjoyable.

Musmanno notes another emerging trend: scenting environments. A store can try to create an inviting place for shopping, a hotel may want to convey the scent of luxury or a 4D movie will perhaps use aromas to tell a story.Glade explored the connection between scent, emotion, and interactive and sensory experiences at its Museum of Feelings exhibit in New York City during the holiday season. Visitors walked through a variety of galleries that were inspired by fragrances and learned about how scent impacts emotions.

Advances in scent technology could also stretch to the workplace. Doty imagines a future in which businesses use smells to boost employee performance. “I can foresee the use of odors in public places such as lobbies of buildings to energize workers,” he says. “This has to be done carefully, however, as some people are allergic to certain odors.”

And then there’s virtual reality. For now, VR headsets are able to produce a fairly realistic replication of scenery and human interactions via two senses: sight and hearing. However for a true real-world experience, the other senses will have to be stimulated, too. “Most likely, smells will be included in virtual reality scenarios just to enhance the experience,” says Doty.

There are challenges in turning scents digital, as they’re not nearly as adaptable to mass electronic distribution as images and sound. However, “as we continue to learn more about our sense of smell and what it can do, there will most likely be more applications in the future”, Musmanno says.

“Scent will definitely be part of the evolution of technology. The more the sense of smell is studied, the more amazing it is discovered to be.”

This content is paid for by SC Johnson

 

Watch: The future of the five senses in experiential marketing

posted in: Media

by Adrian Peter Tse on 2 Dec 2015

From a multi-sensory internet to smell coding and smart fabrics, through to applying theatrical principles to branding, the realm of the senses represents a brave new world for experiential marketers.

Last week at AdAsia in Taipei, Adrian Tse caught up with five individuals featured by TEDx Taipei, to explore the future of the five senses in experiential marketing—and beyond.

In this video you will meet:

A short introduction segment about the evolution of marketing will be discussed. Current online marketing techniques will be reviewed and sites like Product Expert and many others will be subjects for analysis on how to translate the future of experiential marketing efficiently in the future.

Source: http://www.campaignasia.com/Video/404308,Watch+The+future+of+the+five+senses+in+experiential+marketing.aspx

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